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  1. oserc

    TFS 1.X+ Problem with table (including cid even with command to not do so)

    lol bro, you edited your post after I edited mine pointing the solution...
  2. oserc

    TFS 1.X+ Problem with table (including cid even with command to not do so)

    still the same... =\ 1661890692 Okay, changed "cid" for "player:getId()" and now it's working properly lol, like this: if isPlayer(v) or isMonster(v) and v ~= player:getId() then but still couldn't manage to insert necessarily the main target in the table (depending on mob quantity, the spell...
  3. oserc

    TFS 1.X+ Problem with table (including cid even with command to not do so)

    Hey boys and girls, all good? I'm trying to create a custom spell for my server, it's a simple "arrow shower" (it shoots 2 bonus arrows on 2 different creatures that are near the main target, 1 sqm away max). The script is written as follows: function onCastSpell(cid, var) local formula...
  4. oserc

    TFS 0.X spell attacking all target creatures

    How can i use this to send distance effect to all targeted creatures? tried creatures:getPosition() but didnt work... Also, how can I set a limit to 3 targets, including the "main" target (not all on screen)?
  5. oserc

    A server with a level limit.

    Personally, i think that's the problem with no lvl cap: new players will feel very underleveled when crossing a 1k+ lvl player. I'm working with lvl 100 as cap on my server, reducing the mobs and increasing the difficulty of every monster, so players will have enough difficulty on facing one per...
  6. oserc

    A server with a level limit.

    I'm currently working on a RPG otserv that has a level limit set up. As said by Gesior.pl, every other MMO has a level limit function, and imo it doesn't necessarily mean they get tedious after that level is reached. You can always add other end game content to keep things interesting, like...
  7. oserc

    How to callback a position for addEvent? Lumberjacking example.

    Hey boys and girls, how you all doing? I'm working on a lumberjacking system, which works as follow: when you a lumberjacking axe (new custom item on my server) on a fir tree, you obtain some woods from it. For game aesthetics, when the player right click the axe and then the fir tree, he gets...
  8. oserc

    Feature [TFS 1.3] Adding New Skills

    Hey, thanks for the useful enhancement!!! But, unfortunately, I couldnt make it work on my souce. I changed all the files, as instructed, the server compiles fine, and the server runs without any bugs. But, once I log in with my character, the following error occurs: By the way, i'm...
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