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I'm using TFS 0.4, however I encountered a very annoying problem.
While the character is running, if he casts any attack spells he stops walking.
As with the "exori vis" for example.
Your skill is exceptional. Do you intend to open a server with this map? It would be incredible to have a server like this, containing the same difficulty as Real Tibia.
In my view as a map maker, I didn't like the very square shape of the buildings.
But, the player doesn't care about that, he just wants to enter the server and have fun.
I believe that your server will be similar to the Brazilian server "Baiak Yurots", which follows the same style, containing...
I really liked 5, it seems to be the most minimalist and with less visual pollution. I don't like maps with excess details, they hinder the gameplay and locomotion of the character.
The enchanted forest theme was missing from the maps, what I saw is just swamp items. But this is understandable...
What do you think of these personalized stalagmites?
I intend to apply them in all the caves in this same pattern of combination of red mountain and cave floor.
Spider cave, tarantula and giant spider. Downstairs, the old widow can rarely be born.
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Cyclops Cave
Well noted.
These stones I modified in Objetic Builder, it is possible to walk on them, that's why I placed them.
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Corpses I believe that it is not possible to add due to the decayTo parameter in items.xml
Nice analysis, as I said, my way of mapping is very modest.
I don't like super detailed maps, I prefer clean maps with minimal details so as not to compromise gameplay.
I haven't tried it with OTClient, I will test it and see if it works. Although my goal was to use the Old Client.
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The effects of the old client have few frames, while the new client has many frames per effect. Perhaps the old client was not designed to receive more worked effects.
I managed to export the improved animations from client 10.56 to 8.60, in Objetic Builder it works, but not in the game.
Animations are still slow. Is there any way to remedy this?
I use TFS 0.4.
Thank you.
Thank you very much for the comment.
The idea of the walls around the city is to give the feeling of protection.
The map is in its initial phase. To the north and east there will be a great expansion of the continent, being possible to go to hunting grounds, such as castles, dungeons, caves...
A server with many hunting and mission locations is not enough, not even automatic events.
You need to find ways to strengthen the game's economy, so that players come up with different strategies to be able to enrich and arrest players, thus generating a dispute between them.
Can anyone tell me on which alternative server do I find the edges of this mountain?
I downloaded several alternative servers but I didn't find those sprites.
Thank you.