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  1. Daemonium

    Dodge System

    Depending on your TFS you could use that I guess Dodge System Sevu
  2. Daemonium

    AAC Gesior 0.4 - Wont send email

    I think port 25 are block on gmail try port 465
  3. Daemonium

    Dodge system TFS 0.3.6

    Hello, I would like to add a dodge system on my server. So if someone have one I would apreciate it! Exemple: 0/100 dodge skill = 0% chance of dodge 100/100 dodge skill = 30% of dodge Thank you!
  4. Daemonium

    Dodge System Sevu

    What would be the equivalent for type="healthchange" and player:registerEvent( )?
  5. Daemonium

    Dodge System Sevu

    Do you have it for tfs 0.3.6?
  6. Daemonium

    How to enable the frags in PVP-enforced, or how to create a frag counter.

    I don't want white skull on attack. I want white skull if frags > 100 or something like that
  7. Daemonium

    How to enable the frags in PVP-enforced, or how to create a frag counter.

    Hello, I want to create a Skull system, but for that I will need to count the frags, wich does not happen in PVP-enforced. I would like to know if it is possible to enable the frags system without playing in the source. If not I would need some help to make a frag counter. Thanks you! TFS...
  8. Daemonium

    Need help to fix some issues on death.

    Solved thanks to you Mummrik!
  9. Daemonium

    Need help to fix some issues on death.

    I just tryed it and it's the same... It looks like it's "doCreatureSetDropLoot" that cause the problem.
  10. Daemonium

    Need help to fix some issues on death.

    I'm making a war ot and nobody can drop loot so I decided to just remove the dead body. I don't have any other onPrepareDeath, but mine is now : function onPrepareDeath(cid, deathList) doCreatureSetDropLoot(cid, false) doSendMagicEffect(getThingPos(cid), CONST_ME_HOLYAREA)...
  11. Daemonium

    Need help to fix some issues on death.

    I got the same problem, gameplay screen teleport to temple position when I die before I click on the OK bouton! :P
  12. Daemonium

    Need help to fix some issues on death.

    tsf version 0.3.6
  13. Daemonium

    Need help to fix some issues on death.

    Hello, I got 2 problems on death. I used "doCreatureSetDropLoot(cid, false)" since I want my players to never drop items in any situation. 1rst problem: Dead body don't show who's dead and who killed them. 2nd problem: The gameplay image come back to temple before I click OK on the death...
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