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  1. QuaS

    Guild War System TFS 0.2.9 Mystic Spirit

    write it urself.
  2. QuaS

    Lever drawbridge (another of QuaS script);

    ofc, there's ;)
  3. QuaS

    Is it even possible?

    sotrage = quests. tiles = map tiles tile_items = items on map [houses?] items/depotitem = player items
  4. QuaS

    GM always red talk

    If i were you and had something in my head i\ll look for 'chat' keyword.
  5. QuaS

    Lever drawbridge (another of QuaS script);

    This script is written for TFS 0.3+/ IT won't work with ur mystic engine.
  6. QuaS

    Lua Frag remover question and problem

    search.
  7. QuaS

    Is it even possible?

    truncate table `player_storage`; truncate table `player_items`; truncate table `player_depotitems`; truncate table `tiles`; truncate table `tile_items`; maybe houses either
  8. QuaS

    After looking in lua tutorials I made a script.

    @up, yep, i know. i wanted to show him how many things are still to learn, i hope i made him more motivated. @Mithaz. Your script is mainly good [remember that most of function starts with smalll letter], only major bug came with trying to get local variable outside a function. :) Keep Doing...
  9. QuaS

    Help paypal script problem

    Here a thinking starts /b/ro.
  10. QuaS

    After looking in lua tutorials I made a script.

    cid is declared only inside a function onStepIn(acroding to ur script). You cannot make a variable related local variable cid without calling another function within this param. Suggested: ^^ local newPos = {x=1176, y=199, z=7}, function onStepIn(cid, item, position, lastPosition, fromPosition...
  11. QuaS

    GM always red talk

    Source editing.
  12. QuaS

    Lever drawbridge (another of QuaS script);

    eh -- rook lever by QuaS~ local posi3 = {x=1114, y=1017, z=7} -- local poss = { [1] = {{x=1114, y=1020, z=7}, border = 0, newGround = 0, oldGround = 0}, [2] = {{x=1114, y=1019, z=7}, border = 0 newGround = 0, oldGround = 0}, [3] = {{x=1114, y=1018, z=7}, border = 0 newGround = 0, oldGround...
  13. QuaS

    [C] Arrays?

    Fallen, is it not easier to use vectors, since it is the same but diffrent names?^^
  14. QuaS

    [C] Arrays?

    @up you're failing C++. 1stly. Trying to compare 2 diffrent objects (might be the same) If they're not same type it's really not often that there exist == operator for them. But if it's same type, then there's no need in doing template for 2 classes. next Thing. sizeof(a) returns you a size of...
  15. QuaS

    Is it even possible?

    >truncate
  16. QuaS

    Lua What's Wrong?

    there's no doSetItemActiondId function.
  17. QuaS

    Scarab coin teleport script

    2 reasons of not working. a talons id is not 2151 Talaturens distro doesn't has getTileItemById function getTileItemById(pos,id) local thing; for i = 1,255 do pos.stackpos = i; thing = getThingFromPos(pos); if(thing.itemid == id)then return thing; end end return {uid = 0, itemid = 0}; end
  18. QuaS

    I need complete my script.

    With source edit, everything's possible.
  19. QuaS

    Scarab coin teleport script

    urs stackpos sux. use getTileItemById(pos,id) @Edit. ehhh.. local topos = {x= 1057,y= 1017,z = 7} local basin_pos = {x=1035, y=1026, z=7} function onStepIn(cid, item, position, fromPosition) basin = getTileItemById(basin_pos,2151) ; if basin.uid > 0 then...
  20. QuaS

    [C] Arrays?

    As stop being silly fallen. He doesn't even know hwat's the diffrence between c and c++. And acroding to this script it's about template. So if i were you i'd shoot in my head withing a rocket lanucher. ;) Btw fallen. Tonight i am sleeping on the top.
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