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  1. Giddran

    MoveEvent TFS 1.0 Increasing spell % with items

    Some of you TFS 1.0 may miss the feature of directly adding spell damage as an item attribute, however there is a easy way to do this, however it will require some additional steps. First step would be to register a creature event that register a number of storage values, as example: In...
  2. Giddran

    Action Perfect items upgrade 2.0 -- Slot sytem

    I'm considering developing an enchantment script similar to this, however i need to finalize the functionality concept. If i just can get a good enought concept i can start writing the script.
  3. Giddran

    Action Perfect items upgrade 2.0 -- Slot sytem

    Its possible to do this with item descriptions, the only thing that would be impossible to replicate would be the armor value. Adding % of the weapon skill could be used to the same extent with alittle abit of tinkering. I'm using this myself as a knight spell to enchant weapons.
  4. Giddran

    MoveEvent TFS 1.0 Advanced Item/Set Item Management

    If anyone need help or want me to add/change anything, just tell and i'l see what i can do.
  5. Giddran

    TheImaginedServer & TheImaginedClient (custom TFS and Client) - Updated 1/16/2015

    I would also recommend using storage values and making the summon compatible with talkactions and lib, Example with the addon of modular window on top of having a spell - https://i.imgur.com/Gv8COIr.jpg Just hook me up and i set you up.
  6. Giddran

    MoveEvent TFS 1.0 Advanced Item/Set Item Management

    I made a script that will allow some easy but yet powerful changes that hopefully will add some new usages for people who like custom stuff. It should be pretty smooth to add new items, set,s conditions and functions. Hopefully someone may find it useful. Cheers Single Items Set items with...
  7. Giddran

    Lua TFS 1.0 Movement loops 3 times

    I dont see how that would change anything if the onequip still gets registered several times. Adding control values is easy but that is not really the answer i was looking for :) Ninja however stilled my desires.
  8. Giddran

    Lua TFS 1.0 Movement loops 3 times

    Anyone know why the text message get called 3 times when i equip and item with the following code? <movevent event="Equip" itemid="2136" slot="necklace" function="onEquipItem" script="setitems/wand.lua"/> <movevent event="DeEquip" itemid="2136" slot="necklace" function="onDeEquipItem"...
  9. Giddran

    TheImaginedServer & TheImaginedClient (custom TFS and Client) - Updated 1/16/2015

    No problems, that its easy to fix. I already got thoose scripts made, just need some small adjustments. You can use a creaturescript to register peoples max summon based on for example vocation, then set that storage value in the summoning script. Then you can try use on of the movement.xml...
  10. Giddran

    TheImaginedServer & TheImaginedClient (custom TFS and Client) - Updated 1/16/2015

    Its possible to use adjust the maxSummon and set maxSummon per vocation with the use of lua.
  11. Giddran

    Lua Table's or arrays...

    Just add me on skype with the same name, could provide some services there :)
  12. Giddran

    LF team members

    bumpely bump
  13. Giddran

    Count to 10!

    Restart
  14. Giddran

    LF team members

    Hello people, i'm looking for possible associates to my current project. My ideal candidates would have an good artistic view with decent skills in techical design. This together with alot of ideas and decent english would form the main cornerstones. Secondly, knowing how to operate a personal...
  15. Giddran

    Lua Table's or arrays...

    local vocations = {1, 2, 3, 4,} if isInArray(vocations, getPlayerVocation(cid) then
  16. Giddran

    TFS 1.0 ExtraDef

    Nvm found out that the defence value will use the weapon def modifier if the shield modifier is lower.
  17. Giddran

    TFS 1.0 ExtraDef

    bump, not able to get the skilldef to add shielding def modifier
  18. Giddran

    TFS 1.0 ExtraDef

    Quick question, do i need to add the weapon to weapons .xml or movements for it to work? I got abit unsure since i discovered that the Attack/Hitchance affixes on bows/crossbows requires the distance weapon to be registered in weapons.xml.
  19. Giddran

    Solved [Lua] Jail System

    Change: doTeleportThing(cid, jpos[rand], true) doTeleportThing ( getPlayerByName ( param ) , jpos[rand], true)
  20. Giddran

    CreatureEvent Modal Window Teleporter [TFS 1.0]

    You can add this to support double clicking modal:setDefaultEnterButton(3) modal:setDefaultEscapeButton(4)
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