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  1. dgprado

    Debug when player login

    Its not work, still debuging
  2. dgprado

    Debug when player login

    I will try this.
  3. dgprado

    Debug when player login

    It would be possible to turn off the display motd?
  4. dgprado

    Debug when player login

    Probably. I got one warning at compile. CXX protocollogin.o CXX protocolold.o protocollogin.cpp: Na função membro âvirtual void ProtocolLogin::onRecvFirstMessage(NetworkMessage&)â: protocollogin.cpp:224:26: aviso: variable âserverIpâ set but not used [-Wunused-but-set-variable]...
  5. dgprado

    Debug when player login

    nops. The server work perfect in the 10.10 version, this debug happens only in 10.37+
  6. dgprado

    Debug when player login

    Plaxxxxx
  7. dgprado

    last login debug

    did you fix this ? i have the same problem.
  8. dgprado

    Debug when player login

    help me plz :(
  9. dgprado

    Debug when player login

    My server is based on TFS 0.3.7. I did an update on my server, from 10.10 to 10.41 version. Everything works correctly except for one big problem. When you log onto the server the tibia client debugs, but if you relog before your character disconnect, You will connect successfully. I imagine...
  10. dgprado

    0.3.7 0r 0.4 in 10.7 version.

    Do someone have 0.3.7 0r 0.4 source in 10.70+ version ?
  11. dgprado

    [tfs 1.1] potions exhausted.

    local exhaust = Condition(CONDITION_EXHAUST_HEAL) exhaust:setParameter(CONDITION_PARAM_TICKS, (configManager.getNumber(configKeys.EX_ACTIONS_DELAY_INTERVAL) - 100)) -- 1000 - 100 due to exact condition timing. -100 doesn't hurt us, and players don't have reminding ~50ms exhaustion.
  12. dgprado

    [tfs 1.1] potions exhausted.

    Im my server people tells that the potions exhausted is 4 seconds, and config is -- Item Usage timeBetweenActions = 200 timeBetweenExActions = 1000
  13. dgprado

    [tfs 1.1] potions exhausted.

    how many seconds is 1000?
  14. dgprado

    [tfs 1.1] potions exhausted.

    How to configure the use of time between one and another potion?
  15. dgprado

    Solved [TFS 1.1] Help to edit stamina regeneration time.

    player.cpp void Player::regenerateStamina(int32_t offlineTime) { if (!g_config.getBoolean(ConfigManager::STAMINA_SYSTEM)) { return; } offlineTime -= 600; if (offlineTime < 180) { return; } int16_t regainStaminaMinutes = offlineTime / 180; int16_t...
  16. dgprado

    Set the time to recovery of stamina.

    thx
  17. dgprado

    Set the time to recovery of stamina.

    Help plz
  18. dgprado

    Set the time to recovery of stamina.

    Is there any way to set the time to recovery of stamina? I need make the regeneration faster. TfS 1.1
  19. dgprado

    Solved [TFS1.1] Problem with shop.lua

    thx man.
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