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  1. P

    C++ Party shared experience issue

    change void Party::shareExperience(uint64_t experience) after (*it)->onGainSharedExperience(tmpExperience); add std::cout << "Share Experience: " << tmpExperience << " Player: " << (*it)->getName() << std::endl; and see if it's printing the leader name too
  2. P

    C++ Party shared experience issue

    show this function...
  3. P

    C++ Party shared experience issue

    so, check onGainExperience event (lua), probably some maths there for party bonus @Rodrigo Tolomeo
  4. P

    C++ Party shared experience issue

    have you checked lua codes in onShareExperience?
  5. P

    The Forgotten Tibia (no vocations, new skills, skills by points, dual wield, auto loot, quiver, etc)

    dat/spr: https://github.com/EPuncker/1098extended
  6. P

    RevScripts Movements stepin/out tile pos

    What engine are u using?
  7. P

    RevScripts Movements stepin/out tile pos

    -- same config for both events local CONFIG_ITEM_ID = 1484 local CONFIG_ITEM_POS = Position(283, 175, 7) local EVENT_POSITIONS = {Position(284, 176, 7), Position(284, 177, 7)} -- step IN event local coalBasin_IN = MoveEvent() coalBasin_IN:type("stepin") function...
  8. P

    TFS 1.X+ How to declare an summons counter for my spells?

    if minorsummon < 5 then Game.createMonster(monster, { x = creature:getPosition().x + math.random(-1, 1), y = creature:getPosition().y + math.random(-1, 1), z = creature:getPosition().z }, false, true) minorsummon = minorsummon + 1 end 'minorsummon' doesnt exists.. what's...
  9. P

    Lua [SQLite] -=[TFS]=- 0.4 8.60 Perfect System VIP 2.0 - Doesn't work as it should

    well, well... seems that it's not perfect after all
  10. P

    RevScripts TFS 1.3 Add atk and defence varying to craft system

    bro, u should be able to fix it.. just missed a 'then'... edited
  11. P

    RevScripts TFS 1.3 Add atk and defence varying to craft system

    local item = self:addItem(recipes[Type[p]].options[Option[p]].id, recipes[Type[p]].options[Option[p]].count) if item then local iType = ItemType(item:getId()) local atk = iType:getAttack() local def = iType:getDefense() local arm = iType:getArmor() if atk and atk > 0 then...
  12. P

    RevScripts TFS 1.3 Add atk and defence varying to craft system

    local item = self:addItem(recipes[Type[p]].options[Option[p]].id, recipes[Type[p]].options[Option[p]].count) if item then local atk = ItemType(item:getId()):getAttack() if atk and atk > 0 then item:setAttribute(ITEM_ATTRIBUTE_ATTACK, atk + math.random(1, 5)) end end
  13. P

    Clone items in TFS 1.X

    99% and no one else can reproduce link?
  14. P

    Lua TFS 1.2 Spam item on random places in map

    ofc it's posible, but would need source edits, when loading map items.. i think it's worse than creating a script onStartUp with item id, position and chance.. it's not that different, instead of placing items in RME, you would just copy that pos in RME and paste in lua..
  15. P

    Why does the map open up to me?

    https://otland.net/threads/tool-convert-any-map-between-serverid-and-clientid.285392/
  16. P

    Error with updateKeysStorage OTX

    all i can say is: in tfs it's set on map editor.
  17. P

    Error with updateKeysStorage OTX

    set [0] = {latest = 4}, to [0] = {latest = -1},
  18. P

    Error with updateKeysStorage OTX

    show the QuestKeysUpdate table
  19. P

    Why does the map open up to me?

    sabreheaven map is by client id, the other one by server id, i guess.. check it: https://otland.net/threads/nostalrius-convert-map-to-normal-id.280690/
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