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  1. S

    Using blender to create sprites...

    Started sculpting on a troll tonight. Not really based on the trolls found in Tibia, but I couldn't find any reference images, and, personally, I can't tell from the sprites what they are really trying to go for other than biped.
  2. S

    Using blender to create sprites...

    Added a little detail to the texture.
  3. S

    Using blender to create sprites...

    The other 3 directions
  4. S

    Using blender to create sprites...

    Here is a Goblin.
  5. S

    Using blender to create sprites...

    Necro here: Picked this up after a long hiatus. Here is a quick render.
  6. S

    What makes tibia fun?

    My favorite part was exploring, and discovering new places that I had not seen before.
  7. S

    Solved OTClient unable to load tibia.dat

    Sorry, I do not recall
  8. S

    OpenTibia Sprite Pack

    Here you go:
  9. S

    OpenTibia Sprite Pack

    Feel free to add this.
  10. S

    Using blender to create sprites...

    No need to apologize. I am trying to do something unique and now that I know what you were asking about with JPG I can see what you were talking about. That said, this sprite in particular was a very quick thing I did five minutes before I had to go to work so I didn't take any time at all to...
  11. S

    Using blender to create sprites...

    It is a png. I don't know if imgur altered it. I don't see the telltale artifacts that jpgs have, except that some of the transparency is aliased which kind of gives it that look.
  12. S

    Using blender to create sprites...

    Guardian Sword from Breath of the Wild
  13. S

    AAC Powergamers/Exp History - strange xp values

    I haven't worked with PHP in over a decade, but in your first function ot looks like you are assigning variables $value and $value2, but never using them. You could cut those assignments out and save a bit of cpu and memory. I have not ever worked with OT and its MySQL schema, so I won't...
  14. S

    PX #1 Armor, Voting

    1st: 3 2nd: 5 3rd: 8
  15. S

    Using blender to create sprites...

    Thanks for the critiques. Part of the reason for the lack of head movement was because I was attempting to emulate regular tibia sprites. In the ones I have seen, it is mostly the arms and legs that move. The torso and head usually are static. Here is an attempt at a more natural walk cycle.
  16. S

    Using blender to create sprites...

    I'm no pixel artist, and to me the sprites I have posted look fine (especially the last walk cycle). Others have said they need touch ups. The advantage of using 3D is that you can create a single model, and then you can animate it as needed. So creating new frames once you have the model is...
  17. S

    Using blender to create sprites...

    Sure thing. It is simply a matter of rotating the armature in the .blend file by Z -90 degrees and then adjusting the location to fit it into frame. That said, here it is:
  18. S

    C++ Inheritance (Practice)

    How about a calculator? You could use a class for each operation that inherits from a generic operation class.
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