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  1. Samaster

    Solved Znote AAC Website "Forbidden"

    I followed Znote's steps from the link http://otland.net/threads/video-tutorial-from-nothing-to-a-fully-working-ot-server-website-and-shop-system.166818/ I am up to 23 minutes on that video, however when he types localhost/special into his url bar, i get this message Forbidden You don't have...
  2. Samaster

    Solved Fishing Record Script wont work

    omg limos, you so awesome!! It works, OMG YES! :D
  3. Samaster

    Solved Fishing Record Script wont work

    Fishing Script: local config = { waterIds = {493, 4608, 4609, 4610, 4611, 4612, 4613, 4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625}, rateSkill = 2, allowFromPz = false, useWorms = false } local v = { [{300,100}] = {name = "Angry Water Elemental"...
  4. Samaster

    Solved Fishing Record Script wont work

    Yes the script does what you say it does, however the storage values do not go up when i fish a monster :/
  5. Samaster

    Solved Fishing Record Script wont work

    limos this script doenst work, when a new character catches a fishing monster, the number doesnt go up :/
  6. Samaster

    Solved Fishing Record Script wont work

    by storages you mean the monsters?
  7. Samaster

    Solved Fishing Record Script wont work

    that works for new character :) if i catch 1 angry water elemental, will it go up by 1?
  8. Samaster

    Solved Fishing Record Script wont work

    yes i get this Angry water elemental: -1 Ophion slave: -1 Hydraphon: -1 Hydrilica: -1 Blood crab: -1 Mature blood crab: -1 Giant squid: -1 Ophion: -1 Megladon: -1 Immature sharkeater: -1 The lurker: -1 Aquafilus: -1 Sharkeater: -1
  9. Samaster

    Solved Fishing Record Script wont work

    @Limos this is what comes up on a character that has never fished before :/ [FISHING]: Angry water elemental: 5000 Ophion slave: 5000 Hydraphon: 5000 Hydrilica: 5000 Blood crab: 5000 Mature blood crab: 5000 Giant squid: 5000 Ophion: 5000 Megladon: 5000 Immature sharkeater: 5000 The lurker: 5000...
  10. Samaster

    Solved Fishing Record Script wont work

    @Zszywek i didnt get any errors, just a blank text dialogue :/ @Limos, ill try it now :)
  11. Samaster

    Solved Fishing Record Script wont work

    anyone?
  12. Samaster

    Solved Fishing Record Script wont work

    I need a professional scripter to help me here :/ I want a script that when player: 1) says '!fishing' 2) brings up a text dialogue (like !spells brings up a book) 3) views all the fishing monsters and views a count of how many times the player has caught the monster This is my script so far, i...
  13. Samaster

    Solved How to make magic wall spell in direction of player?

    yeaahhh thank you :D it works
  14. Samaster

    Solved How to make magic wall spell in direction of player?

    yeah haha :P didnt realise.. I want it to deal damage to the target but heal me, like lifesteal With this script local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)...
  15. Samaster

    Solved How to make magic wall spell in direction of player?

    [12/12/2013 17:58:04] [Error - LuaScriptInterface::loadFile] data/weapons/scripts/2h druid staff.lua:12: 'end' expected (to close 'function' at line 7) near 'health' [12/12/2013 17:58:04] [Warning - Event::loadScript] Cannot load script (data/weapons/scripts/2h druid staff.lua) [12/12/2013...
  16. Samaster

    Solved How to make magic wall spell in direction of player?

    ok thanks anyway :)
  17. Samaster

    Solved How to make magic wall spell in direction of player?

    okay dude do you know how to make a weapon hit damage to a target and heals you for every attack?
  18. Samaster

    Solved How to make magic wall spell in direction of player?

    YES ur awesome bro ty
  19. Samaster

    Solved How to make magic wall spell in direction of player?

    local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY) setCombatParam(combat, COMBAT_PARAM_CREATEITEM, 1497) casterTargetOrDirection="1" function onCastSpell(cid, var) return doCombat(cid, combat, var) end like this?
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