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  1. Demnish

    tfs 1.2 experienceByKillingPlayers

    if source:getIp() == self:getIp() then return false end
  2. Demnish

    TFS 1.X+ [TFS 1.3] onHealthChange problems

    Thanks @Leo32. :) I'll do some testing but it seems to work good so far and if anyone finds any problems, post them here and I'll check it out. EDIT: I modified it a bit, added a config for easy change of values. local config = { critChance = 5, -- % (Anything >100% is treated as 100%)...
  3. Demnish

    TFS 1.X+ [TFS 1.3] onHealthChange problems

    ??? I get no such error, my potions works just fine. 🤔 However I did find something else; natural fire fields etc do no damage, as if they doesn't exist. function onHealthChange(creature, attacker, primaryDamage, primaryType, secondaryDamage, secondaryType, origin) if attacker then...
  4. Demnish

    Can you please give back our signatures?

    I've always used this, but now I can't. 😢
  5. Demnish

    Any “Serious” Servers out there?

    Well, Medivia was nice when it was pure 7.4 After they started to change the graphics and trying to turn it into their "own" game it lost its charm. Pay for premium to make runes? They went from bad to 💩 in a hurry then.
  6. Demnish

    [TFS 1.3] Anti-Bot Script

    Hey everyone. I'm currently looking for a anti-bot script that works against cavebotters and AFKers. I am not expecting anything advanced, but if it would be possible to add my own questions that would need to be answered or a random question system, that would be awesome! 🙏 I've tried several...
  7. Demnish

    OTClient Map problem after logging in

    I encountered this problem before, had to compile my own OTC and didn't get the problem afterwards.
  8. Demnish

    Diagonal delay/exhaust

    Tried changing both of them, but still got the same exhaust as before. Anywhere else?
  9. Demnish

    TFS 1.X+ [TFS 1.3] onHealthChange problems

    Thanks guys for the info. I'll check them out. :cool: Managed to get it to work, now I'll just gotta figure out how to incorporate Crit Chance + Crit Damage item attributes into it. Here's the code if anyone wants to use it: function onHealthChange(creature, attacker, primaryDamage...
  10. Demnish

    TFS 1.X+ [TFS 1.3] onHealthChange problems

    How is a monster for example registered? EDIT: I seem to have found a solution here. Now I'll begin some testing, if it turns out okay, I'll mark thread as "solved". :cool:
  11. Demnish

    TFS 1.X+ [TFS 1.3] onHealthChange problems

    origin = attack type ? creaturescripts.xml <event type="healthchange" name="Test" script="custom/test.lua" /> Then I registered it into login.lua as usual. Was following an old guide by @Evan on how to implement it, but can't get it to work. Also tried to copy paste the first script he posted...
  12. Demnish

    TFS 1.X+ [TFS 1.3] onHealthChange problems

    Trying to implement this script: function onHealthChange(creature, attacker, primaryDamage, primaryType, secondaryDamage, secondaryType, origin) --if math.random(1, 1) == 1 then if origin == ORIGIN_MELEE then creature:getPosition():sendMagicEffect(CONST_ME_CRITICAL_DAMAGE)...
  13. Demnish

    [Request] Smoke field gives invisibility

    I removed the top: if not creature:isMonster() or not creature:isPlayer() then return false end Because it returned Global Creature (nil value) since it was outside the function. However, the script doesn't work for neither players or monsters in this edit. :confused: 1582501685 Do you know how...
  14. Demnish

    TFS 0.X player invisible as warlock

    ^ This is the way. All you have to do is make a copy of Ghost Mode, then tweak it a little. Alternatively, make a copy of CONDITION_INVISIBLE and tweak it.
  15. Demnish

    [Request] Smoke field gives invisibility

    Yeah, noticed the creature gets immortal and disappears from VIP lists etc. Gonna see if I can't make a custom CONDITION_STEALTH that works like ghost but you can get attacked by AOE spells. Otherwise, do you think an addEvent function could work to keep the creature invisible while on the...
  16. Demnish

    [Request] Smoke field gives invisibility

    Yeah sorry, I'm using TFS 1.3, usually don't forget but this time I guess I was tired. Anyway, I tried the script; removed the "if monster" since I believe it would be cool if players got affected too. However, the condition doesn't have a time and I don't know how to add so you always have...
  17. Demnish

    [Bug Report] CannotAttackPlayer flag is bugged

    Super! I just gotta figure out how to post one.
  18. Demnish

    Compiling Remeres 1098 Doesnt support Transparency

    Because the version I had when I downloaded was completely different from the one I got when I compiled. It has a lot of new features etc. Here's one I compiled yesterday, you can check it with VirusTotal. Remere's Map Editor 2020-02-22 Alternatively go to git hub, download their sources and...
  19. Demnish

    Compiling Remeres 1098 Doesnt support Transparency

    Have you compiled the most recent sources or just downloaded it?
  20. Demnish

    [Bug Report] CannotAttackPlayer flag is bugged

    No, my GM is a No Vocation character. So I'd call that a bug 100% though. Whoever can, please remove that piece of 💩 code. 🤣 Shouldn't even be in there with all the other options we have, it's redundant. It's so old that I found a thread from 2015 with a dude having this problem. It have...
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