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  1. SixNine

    Debian 9, how to make compiler to compile src with C++20

    So what you're saying its not possible to compile src with c++20 cmake with debian 9? Without fucking everything up.
  2. SixNine

    Debian 9, how to make compiler to compile src with C++20

    Does the job, will update it one day maybe :D
  3. SixNine

    Debian 9, how to make compiler to compile src with C++20

    Managed to achieve it with visual studio 2022, but cant figure out a proper way for debian 9, without fucking everything up
  4. SixNine

    OTClient Question does it have dynamic image scale

    I would say there is quite a large amount, i have custom chat on 1920x1080 and when those Brazilian people send a screenshot the fucking chat is almost covers their entire screen :D Sad, it could have like a css features it would be so great
  5. SixNine

    OTClient Question does it have dynamic image scale

    Still would like to hear the answer if its possible or not
  6. SixNine

    OTCV8 how to disable Skull_Green on party

    So just keep it return;? And how to adjust position of that icon? its probably in otui somewhere
  7. SixNine

    OTCV8 how to disable Skull_Green on party

    if (isPartner(player)) { return SKULL_GREEN; <--- } this?
  8. SixNine

    OTCV8 how to disable Skull_Green on party

    But wouldnt it remove the functionality? I just dont want to show the icon and thats it
  9. SixNine

    OTCV8 how to disable Skull_Green on party

    Yo, how can i disable this dumb skull green showing when players are in team
  10. SixNine

    OTClient Question does it have dynamic image scale

    Hey, just wondering if its even possible depending on your screen resolution client interface would adjust itself, since noticed and im working on new interface and i made some UI on 1920x1080, but people that uses less resolution some of those images look fucking way to big that it was intended :D
  11. SixNine

    Simple Guild Title Module [OTCV8] [TFS 1.4.2]

    Sexy but i think it shouldnt show full guild name max 2-3 Letters, if guild name is OTLAND it should ot OT, or sample Git Lab the guild tag would be GL and so on
  12. SixNine

    Simple Guild Title Module [OTCV8] [TFS 1.4.2]

    What if u you want to add it to left of the name like [TG] Dick Head instead of being it on top
  13. SixNine

    Lua TFS 1.2 Looking for advanced shovel script

    Works perfectly <3
  14. SixNine

    Lua TFS 1.2 Looking for advanced shovel script

    I do have them
  15. SixNine

    Lua TFS 1.2 Looking for advanced shovel script

    have no idea how to use them
  16. SixNine

    Lua TFS 1.2 Looking for advanced shovel script

    custom attributes? what u mean
  17. SixNine

    Lua TFS 1.2 Looking for advanced shovel script

    It is indeed better now but still has the issue with shovels when you use those all uses = 5 and it deletes the shovel, after that if you create new shovel it always says broken. And it doesnt remove the hole sprite item when u dig it that has action id 9000, after using shovel on it once it...
  18. SixNine

    Lua TFS 1.2 Looking for advanced shovel script

    Works perfectly but found two issues with it. 1. It doesnt remove the dig hole 2. After using 5 digs on the shovel, even if you craft new one it still says your shovel is broken 3. You can run away when you're digging it could not allow moving when you doing this action 4. If the shovel has 5...
  19. SixNine

    Lua TFS 1.2 Looking for advanced shovel script

    Holly shit gonna try and let you know if it works 1711981207 Okay i tested it always says Invalid shovel type. even tho its correct shovel
  20. SixNine

    Lua TFS 1.2 Looking for advanced shovel script

    Yea i checked it before posting this thread, its not really similar to what im looking :D
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