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  1. Shawak

    TFS 1.X+ Tibia 11 Wireshark

    CaptureSetup/Loopback - The Wireshark Wiki
  2. Shawak

    OpenTibia [Windows] Server auto restarter

    Bash :start theforgottenserver.exe goto start PowerShell While($true) { theforgottenserver.exe } Read-Host -Prompt "Press Enter to exit"
  3. Shawak

    Suggestion About Copyright

    You clearly have no idea how copyright works; i suggess you to read that up before creating another thread in the feedback section.
  4. Shawak

    Moderators are getting quite cocky

    Supporting is not related to moderating.
  5. Shawak

    [Germany] Battleborn (OTS)

    I am bumping this because we are currently planing on picking up this project again. Would be cool to hear some more opinions on this project, especially if you think 4 people on a dungeon is too much. We also thinkin about combining heal&tanks so you only need 3 people for a dungeon or 1 tank +...
  6. Shawak

    I am retiring - from otland

    dude i just read this My Situation You are begging for money on a tibia forum which you were activly herassing people on over and over the past months, shame on you. Please never come back until you changed your attitude towards other people and show them some respect. You are not the smartest...
  7. Shawak

    Shop System Full! [Modern AAC]

    replace mysql functions by mysqli functions, or even better use pdo.
  8. Shawak

    TFS 1.X+ BUG ON NPC

    pretty sure u are only missing an "end" at the end of your script, but yeah format your shit or noone will really want to help you
  9. Shawak

    Transparency + Extended Sprites in Otclient

    you are using otclient which is open-source, check what makes the dat file being unable to load edubart/otclient edit: or atleast start reading the exception details in the log
  10. Shawak

    Own Project

    Holy shit, I think thats actually the first time I reply to mapping showoffs but DAMN that abyss stuff looks really nice!
  11. Shawak

    Lua Function [TFS 1.2] creature:setNoMove(bool) & creature:canMove()

    So whats exactly the problem? The function does only prevent you from moving, not freezing your attacks. Also are you using OTClient?
  12. Shawak

    Lua Function [TFS 1.2] creature:setNoMove(bool) & creature:canMove()

    monster.cpp has it's own isPushable() bool isPushable() const override { return mType->info.pushable && baseSpeed != 0; } to bool isPushable() const override { return canMove() && mType->info.pushable && baseSpeed != 0; }
  13. Shawak

    Lua Function [TFS 1.2] creature:setNoMove(bool) & creature:canMove()

    Did you register the methods in lauscripts.cpp? What exactly doesnt work? Like does the monster still move or do you can't even call the function?
  14. Shawak

    Lua Function [TFS 1.2] creature:setNoMove(bool) & creature:canMove()

    Without actually checking it, this should be easy be fixed by repalcing bool isPushable() const override { return getWalkDelay() <= 0; } with bool isPushable() const override { return canMove() && getWalkDelay() <= 0; } in creatures.h
  15. Shawak

    [Germany] Battleborn (OTS)

    Some progress on the damage meter we're going to implement: (it shows name, total damage, damage per second, and damage percentiles) _____ Another plugin for our client, it will show your current stats (they'll are getting delivered using extended opcodes) "Mainstat" will be replaced...
  16. Shawak

    serialize/unserialize solution

    because these methods are slower i guess
  17. Shawak

    Lua Function [TFS 1.2] creature:setNoMove(bool) & creature:canMove()

    It's not since marksaman dont want this method in his repo
  18. Shawak

    TFS 1.2

    https://github.com/otland/forgottenserver/wiki/Metatable:Creature#setMaxHealth{maxHealth} Also you sould be able to use setCreatureMaxHealth because of the combat.lua (?)
  19. Shawak

    Lua Game.getSpectators question. TFS [1.2]

    not tested function getLowestLevelSpectator(...) local spectators = Game.getSpectators(...) for i = #spectators, 2, -1 do if not spectators[i]:isPlayer() or spectators[i]:getLevel() < spectators[i - 1]:getLevel() then spectators[i] = nil end end return...
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