• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!
  • 2026 staff recruitment is open! Check it out and consider applying!

Search results

  1. Nottinghster

    Monster Loot Checker

    Use this one: Znote/ZnoteAAC (https://github.com/Znote/ZnoteAAC/blob/master/monster_loot.php)
  2. Nottinghster

    Import Sprites Tibia 10.77

    Hello Otlanders! This is just a simple question... There's a way to import Tibia 10.77 Sprites to Tibia 8.6x? I know the structure of Tibia 10.77 dat file is different, but there's a way to make work with it ?
  3. Nottinghster

    OG's Mapping [7.6]

    This is beautiful man!
  4. Nottinghster

    Znote AAC Character Auctions System

    @Znote released the Character Auction System https://github.com/Znote/ZnoteAAC/commit/9c80585ef947652fc2b181f8140f6a982c1e5399 We love you man !!!
  5. Nottinghster

    Znote AAC Character Auctions System

    Are you working on it ? Need some help ?
  6. Nottinghster

    Auto Restart Linux

    screen YOUR_RESTARTER.sh
  7. Nottinghster

    [OTHIRE 1.0] With cast system (buggy yet) and others features

    I've commited in the official repo, the Guild War system, it's already merged TwistedScorpio/OTHire
  8. Nottinghster

    [7.72] OTHire 0.0.3

    Also I've added compatibility with OTHire in the official repo of Znote AAC, for you, guys! SO PLEASE, TEST IT !!! Znote/ZnoteAAC
  9. Nottinghster

    [7.72] OTHire 0.0.3

    @Peonso I've made a pull request with GUILD WAR, 24 days ago... I think this is a great feature for the people who want a old school engine, but with new features. I need you to approve that, and then I'll implement CAST SYSTEM !!!
  10. Nottinghster

    Znote AAC 1.4 - [TFS 0.2.13+] & [TFS 0.3.6+/0.4]

    @Znote My mate, I've created a pull request in your github, adding compatibility with OTHire Compatibility with OTHire by Nottinghster · Pull Request #330 · Znote/ZnoteAAC
  11. Nottinghster

    [7.72] OTHire 0.0.3

    For those who wish a Znote AAC that are compatible with OTHire, I'm working on a version based on the latest version of it, but remembering, I've not tested yet, only did some modifications, may have some bugs. Here's the link: Nottinghster/ZnoteAAC
  12. Nottinghster

    Solved Can't move corpses

    Dude, the code that I've posted, do exactly what you need, just test it ;)
  13. Nottinghster

    Solved Can't move corpses

    HERE'S THE SOLUTION THAT I'VE MADE TO MY PROJECT You will be able to use a preprocessor definition, if you want to use corpse owner or not... PS: DO NOT FORGET TO COMPILE WITH PREPROCESSOR "__SHOULD_USE_CORPSEOWNER__" IF YOU WANT TO USE CORPSE OWNER In monster.h Replace this: virtual...
  14. Nottinghster

    [7.72] OTHire 0.0.3

    Add this to your config.lua, I forgot to commit that hehe -- Guild War Fee -- The addition 'war charge' to start a guild war (default: 1000) -- To disable set to 0 guild_war_fee = 1000 -- if this is set to false, guild wars end immediatelly when frag_limit is reached (it ends in-game) -- (on...
  15. Nottinghster

    [7.72] OTHire 0.0.3

    Yes, I've edited a bit the guildwar page some time ago from Znote, to work with my server, don't remember if I've edited some functions in database/users.php But here's the code, feel free to test it :) <?php require_once 'engine/init.php'; if ($config['require_login']['guildwars'])...
  16. Nottinghster

    [7.72] OTHire 0.0.3

    I've made the pull request, it will work like this: * Ally will have GREEN SKULL * Enemy will have YELLOW SKULL @Peonso, accept the pull request my friend ;)
  17. Nottinghster

    [7.72] OTHire 0.0.3

    Relax mate Relax mate, I'll add both ;)
  18. Nottinghster

    [7.72] OTHire 0.0.3

    As I promised before, I know it tooked a some time, but here it is: I've forked the OTHire project, based on the lastest rev Features that I'm adding * Guild War (Some code already added) * Cast System (Not implemented yet) Nottinghster/OTHire Some commits that I've made Guild War - Part 1...
  19. Nottinghster

    [8.6x] OTServ 0.6.4 (Cast System)

    function checkExhausted(cid, storage, seconds) local v = exhaustion.get(cid, storage) if(not v) then exhaustion.set(cid, storage, seconds) else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Please wait " .. v .. " seconds before trying this command again.")...
  20. Nottinghster

    Solved broken function at boats

    Change "isFocused" to npcHandler.focus ~= cid and be happy :)
Back
Top