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  1. Stellow

    Feature Antirollback

    I didn't understand how this help with antirollback? You are creating mysql dumps in a infinite loop. If your database is huge, this gonna exhaust your CPU. Plus, if the server doens't save frequently, restoring db does not make a diff?
  2. Stellow

    AAC New DDos in tibia`s site and Extortion

    And leave only the necessary ports open...
  3. Stellow

    How to make a 7.1 OT server?

    Get a 7.4 server, remove everything that doesn't fit, and then adjust the network protocols.
  4. Stellow

    TFS: Smart pointers discussion

    I didn't understand how smart pointers will help you with architecture and analyze the performance the onDeath event?
  5. Stellow

    Griz Rook Jungle showoff!

    Why are you wearing snow clothes in the jungle?
  6. Stellow

    Best GUI framework to work with?

    I would also stick with React.
  7. Stellow

    C++ [1.3] critical doesn't update until relog

    You are doing this type of work on the network part.... ? May not be really appropriate. Why don't you use this critical chance on combat.
  8. Stellow

    [10.77][TFS 1.2] ORTS, a real map project

    This problem seems to be still recurrent.
  9. Stellow

    Nostalrius 7.7

    I spent daaaaaays to realize this hahaha. It seems that whole problem lies on updating the player position on the internal map tree. I couldn't find out how the position values were influencing it. I ended up giving up on that. Since any release version would be played on Linux.
  10. Stellow

    Coins for being online

    It is not comfortable for players, it will decrease the appealingness of a server.
  11. Stellow

    Single-Page Tibia Application - React & Material UI

    Awesome! Were you related to Tibia before?
  12. Stellow

    [7.4] D2 Server with automated infrastructure setup, compilation and provisioning. Deploy all with few clicks

    https://github.com/TwistedScorpio/OTHire/wiki/Compiling-under-Linux-based-Systems or https://github.com/TwistedScorpio/OTHire/wiki/Compiling-on-Debian-7-Wheezy
  13. Stellow

    Need your feedback on rates!

    1x if you wanna run without resetting for a year.
  14. Stellow

    Feature [Nostalrius 7.7] Guild War

    Thanks for the note, I will fix on the post. Let me know if it works for you.
  15. Stellow

    Feature [Nostalrius 7.7] Guild War

    Difficult to help with this detailed information.
  16. Stellow

    Nostalrius 7.7

    Have you figure it out?
  17. Stellow

    Special Blue Tiles?

    Well. I don't think they are NPVP tiles. These tiles are around other places in the map, pretty much surrounding each city and some spawns. I came to this topic, because I suspect it breaks the game. No errors in the server, or in the client, however, the character just stops moving around...
  18. Stellow

    Nostalrius 7.7

    1590664786 Try to change that line with catch (std::out_of_range) to catch (std::out_of_range&)
  19. Stellow

    Nostalrius 7.7

    Guild War System: Feature - [Nostalrius 7.7] Guild War (https://otland.net/threads/nostalrius-7-7-guild-war.270840/)
  20. Stellow

    Feature [Nostalrius 7.7] Guild War

    Hello *, this set of scripts provides a War System for Nostalrius 7.7. Features: broadcast messages on the guild channel (killing, deaths, war status) green skull for enemies configure limit of frags no unjustified kill upon enemy killing cancel, reject war invitation create armistice with...
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