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    Solved Source edit - Action ID doesn't stack

    Yeah. I actually just figured that out. Now I noticed that attributes and the Action ID do not transfer when moving an item that is stackable. I was looking at item.cpp and a few things I noticed that could possibly be used? Thanks! Item* Item::clone() const void Item::copyAttributes(Item*...
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    Solved Source edit - Action ID doesn't stack

    Making some headway here. It seems everything is working except one thing. If there is a duplicate item in my bag of the same ID it automatically stacks them. Is there anyway to force the item not to stack? Or possibly to force it to move to slot 0 of the backpack? Not sure if that would...
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    Solved Source edit - Action ID doesn't stack

    Would mess up for stacking tho no? And would this work for moving item in containers? local item2 = getItemFromPos(toPos) It probably would....Just pretty exhausted. Have to take a look at it a littler later I guess.
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    Solved Source edit - Action ID doesn't stack

    Well....a couple hours and an unhealthy amount of energy drinks later I still find myself pretty much where I started. It looks like i'll have to put this on the back burner and hopefully figure out a way to make this work in the future. Thank you for trying to help me Danger. I appreciate the...
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    Solved Source edit - Action ID doesn't stack

    Wonderful, thanks for the help! I'll take a look at both and report back if I figure it out!
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    Solved Source edit - Action ID doesn't stack

    Hello Otland, I have a few ideas i'm trying to pursue on my server but hit a snag and after countless attempts i'm feeling exhausted and bummed out to say the least. Maybe there is someone out there that can lend me a helping hand! Essentially all i'm trying to do is make a stack able item...
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    [France] CarnageOT - Unique 8.6 Custom & Real Map! Resetting Today, come be the best!

    Seems like its not the hosting company after all. We were getting hit with a ddos. 21 gb in 1 hour. lol
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    [France] CarnageOT - Unique 8.6 Custom & Real Map! Resetting Today, come be the best!

    We were automatically flagged over exceeding the threshold for max packets per second......Just waiting on them to unlock the server and then i'll add the necessary precautions needed so it does not happen again.
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    [France] CarnageOT - Unique 8.6 Custom & Real Map! Resetting Today, come be the best!

    Yup. Hearth stone will be added to the carnage credit shop tomorrow*! Also.... -Bump- :)
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    [France] CarnageOT - Unique 8.6 Custom & Real Map! Resetting Today, come be the best!

    Server opening in 37 minutes. Feel free to stop by and check it out! Hope those of you that enjoy real tibia servers appreciate the amount of time and effort we put into ours! See you in game!
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    [France] CarnageOT - Unique 8.6 Custom & Real Map! Resetting Today, come be the best!

    Lots of time invested in the server. Hope anyone who is interested in real tibia 8.6 maps gives it a try!
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    ISP Blocking port 443 and 80

    Or ask them how much a commercial account costs.
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    Port 80 is open on router and still closed ?

    I've worked at a relatively big ISP that handles most of Pennsylvania and New Jersey for the last four years. Our policy is we block 80 and a few other "commercial" ports. If you order commercial internet through us we'll open them. I think its something like 40$ for Residential and about 75$...
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    Solved Problem with releaseFocus

    Figured it out. All I had to do was add a return below the releasefocus >.> -Changed to solved.
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    Solved Problem with releaseFocus

    bump. :( Anyone have any possible idea on why it would be doing this?
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    Solved Problem with releaseFocus

    I'm trying to release NPC focus from a function I have. Now this is my problem: It works, However, the npc doesn't start walking around again. Its like its frozen in place. Now you can talk to the NPC again and it has no focus it just doesnt begin moving until you release focus from the NPC...
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    Tiles not laying properly - Mapping Issue

    Ok thanks for your input. I guess they all need to be changed. :(
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    Tiles not laying properly - Mapping Issue

    I'm having some issues figuring out if there is a way around this. First picture(In Game) - Doesn't show snow on the edges of the roof. Second Picture - How it correctly appears in the Map Editor https://imgur.com/a/Lapk5
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    Passive Monsters (Attack when attacked)

    Did you put the flags in the specific monsters xml file? It wont work if you dont add that. It attacks once you deal dmg to the monster.
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