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  1. F

    Solved Need help locating some source code

    Nvm figured it out. This can be deleted.
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    Lua NPC responding to Modal Window Action

    Edit: Forget this post. I figured out an alternative to help with this. --------------------- Currently using TFS 1.1 Background information: I have a system in place that brings up a Modal Window when speaking to an NPC. Is it possible to have the NPC send a message after the modal window...
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    Feature ActionID for Immovable Object [TFS 1.x]

    Idk.. Lol I tried finding something that would do this for an hour or so and I couldn't locate anything that was posted. Only thing I found was people saying about source edits. So i checked the sources and figured this out in 5 min. If there are better ways to do this then this thread can be...
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    Feature ActionID for Immovable Object [TFS 1.x]

    Yes you could but since its an AID I can use the same one on every item I wish to not be movable. No need to have multiple AID's when one serves the purpose for all. It just makes it easier then having to use multiple UID's for all items I want to not be movable. As far as I know you cant...
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    Feature ActionID for Immovable Object [TFS 1.x]

    I know you can set Unique ID to make something immovable but this might be a little better since you cant use the same Unique ID. All this does is allow you to set 1 ActionID that is used to make object unable to be moved. In game.cpp find if (!item->isPushable() ||...
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    MagicEffects stack position

    Sorry TFS 1.1. Thought it was impossible on all servers so didn't think it would make a difference what server version I was on. *And thank you for your help Xagul. I guess i'll just have to live with it. :-/
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    MagicEffects stack position

    No problem. They are different lengths. I put them both the same delay and the arrow would last and the box would disappear. Any idea if maybe source edits could accomplish this? Like the square box under a NPC idea I said previously?
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    MagicEffects stack position

    I stated above they are different animation lengths. The box is about 1500-2000ms and the arrow 3000ms. So when they are looping they eventually overlap despite the order you put them in. Didnt know if there was a way to select which stack position its in. (Same goes for npcs and monsters...
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    MagicEffects stack position

    I searched and couldn't find anything in regards to this. Wanted to know if it was possible to have a Magic Effect always show up under another magic effect? (Or creature/npc) I know I could arrange them in the script to stack as I want but these two effects have different animation lengths...
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    Passive Monsters (Attack when attacked)

    Been around for a long time just never felt knowledgeable enough to contribute. The positive words make me want to share more! Thank you!
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    Passive Monsters (Attack when attacked)

    TESTED ON A FRESH TFS 1.1 Not sure what it would be compatible with. Hello there! I just figured this out and thought i'd share it since I could not find it anywhere. *Disclaimer - I am very new to this. This is my first ever source edit. If there could of been an easier way please feel free...
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    Map Tracker 9.6

    That is how it looks for me. It tracks everything but those lines. All the other floors get tracked fine and it comes up as "ClientId not in items.otb: 0" in the tracker. Any idea anyone why it would only track certain spots and then not track anything at all on others?
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    [ModernAAC] Layout Tibia.com v4

    That is all the help I needed. Thank you for your assistance.
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    [ModernAAC] Layout Tibia.com v4

    I know basic about html and css but when it comes to anything .js related I am in the dark. Ive been trying to get this to function properly for a little while now to no avail. This includes more google searches then I could imagine. I dont even know what the hell id search for but I can assure...
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    [ModernAAC] Layout Tibia.com v4

    How would I make it so the menu items are closed when you initially visit the website?
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    MoveEvent Boss Bailout

    Any idea why it's not bailing out the monster? I add the money and nothing changes at all. Does the monster need to be placed in the jail as a spawn as well?
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    Different type of bonus system (Similar to addon bonus)

    Bump. Anyone have an idea at all? Maybe suggest someone I could propose this idea's creation?
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