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  1. Ramon Bernardo

    function player:addLevel?

    See changes above. add in data/lib/core/game.lua and player.lua ex: function onSay(player, words, param) local old = player:getLevel() player:addLevel(1) print("old: "..old.." new: "..player:getLevel()) return false end
  2. Ramon Bernardo

    function player:addLevel?

    Add addLevel() in player.lua Change formula level to new
  3. Ramon Bernardo

    function player:addLevel?

    add - data/lib/core/game.lua function Game.getExperienceForLevel(level) return math.floor((50 * level * level * level) - (150 * level * level) + (400 * level)) / 3 end add - data/lib/core/player.lua function Player.addLevel(self, amount, round) round = round or false local level...
  4. Ramon Bernardo

    function player:addLevel?

    Why u use 1.3? EDIT: use player:addSkillTries(SKILL_NAME, LEVEL)
  5. Ramon Bernardo

    function player:addLevel?

    here 🤔
  6. Ramon Bernardo

    RevScripts How to add Exhaustion to this talkaction?

    @Xikini vgood! storage: for times that cannot be missed, such 1-day delay. table: for times that might be lost when restarting server, such as using !online cmd with 5s delay
  7. Ramon Bernardo

    Have problem to make custom items, (custom attr)

    Note: slot="shield" you can see slot name here
  8. Ramon Bernardo

    Have problem to make custom items, (custom attr)

    You need register item in data/movement, example
  9. Ramon Bernardo

    Lua Ignore target and effect appear in front of player TFS 1.3

    Use solution from @dami1310, below
  10. Ramon Bernardo

    Compiling Error Compiling TFS 1.4 8.60

    Line 46 went from red to green. Note, red = deleted and green = added. Your modification, u kept both.
  11. Ramon Bernardo

    Feature [TFS 0.4] Show health & mana in percentage with config to show only after client limit

    Hello! Show health & mana in percentage, also configurable to show when reach client limit. Read and change values below as desired. config.lua in limits healthInPercentage = false HealthPercentAfterClientLimit = false manaInPercentage = false manaPercentAfterClientLimit = false...
  12. Ramon Bernardo

    Whats your Computers Stats?

    Notebook, Ryzen 5 2500U 12 GB RAM DDR4 512GB SSD without right arrow key‍
  13. Ramon Bernardo

    [8.6] Server tools; distance/magic effects, minimap icons, outfit colors.

    Here are some tools im using to my server, you can also see it on github. Distance effects. Magic effects. Minimap icons. Outfit colors.
  14. Ramon Bernardo

    The state of this community

    @xKrazyx Maintaining single version helps to improve code, new features, API's... instead of compatibility. A downgrade is easy to do, especially using OTC, what makes it difficult is datapack. I think weak point of TFS is want to maintain compatibility with XML, sometimes it is necessary to...
  15. Ramon Bernardo

    The state of this community

    @Nekiro and @Znote have already said. When possible, contribute! I don't have much exp in cpp/lua. But when possible, I am solving some problems on git, or giving some suggestions.
  16. Ramon Bernardo

    Help me. compile this for me?

    I followed and it worked: cd C:\ git clone https://github.com/Microsoft/vcpkg cd vcpkg .\bootstrap-vcpkg.bat .\vcpkg integrate install .\vcpkg install --triplet x64-windows boost-iostreams boost-asio boost-system boost-filesystem boost-variant boost-lockfree luajit libmariadb pugixml cryptopp...
  17. Ramon Bernardo

    (TFS 1.3 - Script folder) Remove empty folders in server/data

    I searched the source to try to remove, but did not modify it to avoid errors .Does TheForgottenServer/Git have a removal request these empty folder? It would be interesting. Sry bad english
  18. Ramon Bernardo

    (TFS 1.3 - Script folder) Remove empty folders in server/data

    I am using the system script and the old folders are empty. Is there a way to remove? Creaturescripts Globalevents Talkactions Weapons Scripts folder:
  19. Ramon Bernardo

    Feature Auto Loot Sytem for TFS 1.3

    Good work! ;) One solution is to duplicate the "for": if (corpseOwner != 0 && !player->canOpenCorpse(corpseOwner)) { return RETURNVALUE_YOUARENOTTHEOWNER; } else { if (player->canOpenCorpse(corpseOwner) && player->autoLootList.size() != 0) { if (player->getCapacity() > 100 *...
  20. Ramon Bernardo

    Problem with exp stages

    Sorry for up the topic. My solution is: Game.cpp: Game.h Now it works 0.1 :) @Delusion Do you recommend using double or float? I for example will use a value of 0.0066 in "multiplier".
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