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  1. changos

    Solved C++ 0.4 Follow Changes

    i want to disable the follow to prevent combo aimbot wh follow and without affect the follow atk target
  2. changos

    Solved C++ 0.4 Follow Changes

    @B U M P!
  3. changos

    RANK LEVEL BROADCAST

    try with this 2 function onThink(interval, lastExecution) local max, query = 8 , db.getResult("SELECT `name`, `level` FROM `players` WHERE `id` > 6 AND `group_id` < 2 ORDER BY `level` DESC, `name` ASC;") local str = "TOP"..max.." Rank Level:\n\n" if (query:getID() ~= -1) then k = 1...
  4. changos

    Solved C++ 0.4 Follow Changes

    Hi Otland community im editing the source of OTX 2.9 based on tfs (0.4) and i modified the follow function to prevent a combo follow for a war server it is working but not as would i like, because this affect the follow atk mode too players.cpp void Player::goToFollowCreature() {...
  5. changos

    Dont use haste in certain area

    try local combat = Combat() local playerpos = player:getPosition() local zone = { from = Position(100, 100, 8), to = Position(200, 200, 8) } combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN) combat:setParameter(COMBAT_PARAM_AGGRESSIVE, false) local condition =...
  6. changos

    Dont use haste in certain area

    hi man i recently received help with a similar problem and here is the script local event_areas = { {{x = 940, y = 987, z = 7}, {x = 947, y = 994, z = 7}}, -- {{from},{to}} {{x = 950, y = 989, z = 7}, {x = 956, y = 995, z = 7}} } local combat = createCombatObject()...
  7. changos

    TFS 0.X magic wall rune

    Thanks bro, its working perfectly
  8. changos

    TFS 0.X magic wall rune

    Hello otland community i try to mix these both scripts but i get error i try several times/ways but i cant do it local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY) setCombatParam(combat, COMBAT_PARAM_CREATEITEM, 1497) function...
  9. changos

    Upgrade system magic attack

    now wands/rods not works xd 2-3 seconds after atk with wands/rods and not do dmg, the ot freezes :/ it doesnt show errors
  10. changos

    Upgrade system magic attack

    Thanks bro, it compiled successfully i only change skill = SKILL_MAGLEVEL; to skill = SKILL__MAGLEVEL; but idk how this system works, how i can upgrade the wand damage with the mock upgrade system
  11. changos

    Upgrade system magic attack

    enums.h - Pastebin.com
  12. changos

    Upgrade system magic attack

    SKILL_MAGLEVEL not declared bool WeaponMelee::getSkillType ... already has a body :c
  13. changos

    Upgrade system magic attack

    ok here is the weapons.cpp/h Weapons.cpp - Pastebin.com Weapons.h - Pastebin.com
  14. changos

    Upgrade system magic attack

    do you know how to do that? i need this too i use OTX 2.44 based on tfs 0.4
  15. changos

    about bless icon

    local condition = createConditionObject(CONDITION_DAZZLED) setConditionParam(condition, CONDITION_PARAM_SUBID, 1) addDamageCondition(condition, math.random(7,11), 30000, 5) setConditionParam(condition, CONDITION_PARAM_DELAYED, 1) function onThink(pid, interval) for...
  16. changos

    Depot password

    i like it, but i think is better if u can try using 1 npc or maybe with modal windows
  17. changos

    Dodge System Sevu

    @Turith local configuracion = { dodge_chance = 100, -- default 100% ( recomendado 100% ) probabilidad de que no falle dodge_limite = 100, -- default 100% ( recomendado 100% ) 100 = 50 dodge_storage = 25250 -- default 25250 } local function storageMenor(self) local current = 0 if...
  18. changos

    Dodge System Sevu

    @Christ_11 creaturescripts.xml <event type="statschange" name="dodge" event="script" value="dodge.lua"/> create new lua file, rename it for: dodge.lua local lvldodge = 48902 local percent = 0.5 function onStatsChange(cid, attacker, type, combat, value) if type == STATSCHANGE_HEALTHLOSS...
  19. changos

    People not losing appropiate amount of skills/ml

    Hi friend, if you want to set null loss percent for skills, ml paste this code: doPlayerSetLossPercent(cid, PLAYERLOSS_SKILLS, 0) doPlayerSetLossPercent(cid, PLAYERLOSS_MANA, 0) below: function onLogin(cid) on creaturescripts/login.lua or edit the "0" for the % wanted I...
  20. changos

    (Help) Shared Account Depot

    !BUMP
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