I thought I had solved it, but always print 'not have'
but the player is paralyzed
local conditionLyze = Condition(CONDITION_PARALYZE)
conditionLyze:setParameter(CONDITION_PARAM_TICKS, -1)
conditionLyze:setFormula(-1, 80, -1, 80)
function onUse(player, item, fromPosition, target, toPosition...