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  1. silveralol

    C++ move the monster back to own spawn position

    @StreamSide not yet, tested now with: } else if (targetList.empty() && randomSteping) { FindPathParams fpp; fpp.minTargetDist = 0; fpp.maxTargetDist = masterPos.y; fpp.fullPathSearch = true; fpp.allowDiagonal =...
  2. silveralol

    Function at tfs 1.2

    loot is easy, seems that you're talking about prey system haha, well, the loot can be handled by c++ or lua in lua will be something like: local BONUS_RATE = 2 -- 1 normal loot, 2 double loot etc function onKill(player, target, lastHit) if target:isMonster() then...
  3. silveralol

    Windows login in client 11.04

    yes, I got it working with the latest version of tibia 10 (the version that shows "outdated client etc" but I want login with the client 11, to test somethings with the new client
  4. silveralol

    Windows login in client 11.04

    EngineID: 1 HardwareID: b50ec3da6fd4f973ece43d60323bc6455178a043 OperatingSystem: Windows 10 Position: [33401,32427,15] ProductName: Tibia Client Timestamp: 1496143717 Version: 11.01.4098 the client 11 don't show any relevant information :|
  5. silveralol

    Windows login in client 11.04

    I do the changes: my connections.cpp /** * The Forgotten Server - a free and open-source MMORPG server emulator * Copyright (C) 2017 Mark Samman <[email protected]> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public...
  6. silveralol

    Windows login in client 11.04

    @gunz I try Protocol Version 1101 but don't remember if it work, but probably not ... can u check this code?
  7. silveralol

    weird errors in console

    up
  8. silveralol

    Windows login in client 11.04

    @gunz connection.cpp /** * The Forgotten Server - a free and open-source MMORPG server emulator * Copyright (C) 2015 Mark Samman <[email protected]> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published...
  9. silveralol

    weird errors in console

    bump
  10. silveralol

    C++ summon don't get experience points

    yeah!! thank you, it work perfectly
  11. silveralol

    C++ move the monster back to own spawn position

    @StreamSide Thank you! I'll try make it with minor distance
  12. silveralol

    C++ move the monster back to own spawn position

    sorry but I don't undestand what you're asking, masterPos = spawn position. what is original monster position ? but the distance max is 150 to the monster go back to own masterPos
  13. silveralol

    C++ summon don't get experience points

    yes, I always do it to not lose my mind trying find my last edition in the source I only can test it right now, then the monster still gain experience, I guess that this experience is gained by hiting the monster, calculated by the damage :eek:
  14. silveralol

    C++ move the monster back to own spawn position

    sure, but how get the fix ? it enter in the "conditions" to "work", but as I said don't.
  15. silveralol

    C++ summon don't get experience points

    well, I'm using tfs 1.2 about the source code of experience points, could be true that it not changed, but anyway, is better let the guys know what version I'm using :rolleyes:
  16. silveralol

    C++ move the monster back to own spawn position

    @Codex NG yes ofc, but it suppose to move the monster to the masterPos, but the monster still walking randomily
  17. silveralol

    C++ move the monster back to own spawn position

    nothing I guess... } else if (targetList.empty() && randomSteping) { std::cout << "TEST" << std::endl; FindPathParams fpp; fpp.minTargetDist = 0; fpp.maxTargetDist = masterPos.y; fpp.fullPathSearch = true...
  18. silveralol

    weird errors in console

    hello folks, I'm having weird errors in the console Lua Script Error: [MoveEvents Interface] data/movements/scripts/walkback.lua:onStepIn Stack size changed! but have nothing wrong with walkback.lua, the problem is with the variables, seems that my system don't reset the variables when crash...
  19. silveralol

    C++ summon don't get experience points

    hello folks, I'm trying make the all summons don't get any experience, all the experience go to the master, I'm looking to the source, but don't get anything, could someone give a direction ? bump
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