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  1. EdMignari

    ObjectBuilder [10.32]

    Hi, @GoldRoger =) You need to enable the transparency feature on OTClient in modules/game_things/things.lua at this line: https://github.com/edubart/otclient/blob/master/modules/game_things/things.lua#L22 Add: g_game.enableFeature(GameSpritesAlphaChannel) And you can use this RME...
  2. EdMignari

    Remere's Map Editor

    Customized Remere's Map Editor Supported versions: 7.40 - 10.35 (can be edited to any version 10.xx) Features: Support for extended clients Support for transparent sprites. Select town position. This one enables the 'Select' button in the Towns window. Paste position from clipboard. It...
  3. EdMignari

    Programmer C++ Developer is looking for a job

    Hi @Don Makos If you are a good C++ programmer and can work non-profit, I think You should help to add new features or fixes in the OTClient or TFS, so would not be helping just one project, but an entire community. ;) Sorry if you already do that.
  4. EdMignari

    ObjectBuilder [10.32]

    Walkable = Unpassable flag not selected. Ground = Rendering order. The object will always be under the others. The order is: Ground > Border > Bottom > Common > Creature > Top Full Ground = Is really a floor item (no transparent pixels). When selected, nothing is rendered under. Nothing yet.
  5. EdMignari

    ObjectBuilder [10.32]

    https://github.com/Mignari/ObjectBuilder/releases/tag/v0.3.4
  6. EdMignari

    RPG Tibia based

    Are you talking about the first video, right?
  7. EdMignari

    RPG Tibia based

    Starting shadows
  8. EdMignari

    New OTItemEditor

    Hi :) After adding the item to the OB, you need to add a new item or use an existing id in the ItemEditor: 1 - Go to menu Edit > Create Item or (Ctrl + I) 2 - Select the Client ID (displayed in the OB) 3 - Right-click on the item in the list and select Reload Item to set all properties from...
  9. EdMignari

    ObjectBuilder [10.32]

    1-create or duplicate an existing object 2-open it in edition mode (double-click on the object in the list) 3-drag and drop the sprites to the view area 4-save the changes 5-compile the project 6-merry xmas to you too! =)
  10. EdMignari

    ObjectBuilder [10.32]

    All outfits are full (but without the animations when is idle). Maybe you need to import first.
  11. EdMignari

    ObjectBuilder [10.32]

    The update will take a long time. Some outfits 10.71: https://www.dropbox.com/s/n27mx951vbffp9x/outfits.rar?dl=0
  12. EdMignari

    Sprite Editor

    Thanks <3
  13. EdMignari

    New OTItemEditor

    In my last message the GitHub word has the link to the pre compiled.
  14. EdMignari

    New OTItemEditor

    Please download directly from GitHub. I cannot edit this post and I didn't check it regularly.
  15. EdMignari

    ObjectBuilder [10.32]

    The latest release of the OB is the version 0.3.3 and supports client versions 7.10 to 10.41. The 10.55 is still in development. If you want to test, you can download from GitHub. I'm working to finish the 0.4 version of the OB. It will support the client versions 7.10 to 10.55. There are no...
  16. EdMignari

    Sprite Editor

    Hi, Seksy. The project was discontinued and I have no plans to return with it.
  17. EdMignari

    ObjectBuilder [10.32]

    You can download from GitHub.
  18. EdMignari

    ObjectBuilder [10.32]

    I added the donate button again. Thanks
  19. EdMignari

    ObjectBuilder [10.32]

    Maybe. I already started.
  20. EdMignari

    ObjectBuilder [10.32]

    Just as I said here, a lot of things need to be changed. Most who want the version 10.57+ is just to get the new sprites, so I don't know if it's worth the work. There are other priorities and improvements to the program. lol
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