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  1. GM Exploze

    [7.72] OTHire 0.0.1b - Based in OTServ Trunk (Latest)

    @Ezzz - And for people that dont understand where the protected and public boards are... could you continue to define it better.
  2. GM Exploze

    [7.72] OTHire 0.0.1b - Based in OTServ Trunk (Latest)

    Also can you define the fix better? Quote: Make public void updateInventoryWeight(); In spells.cpp, add player->updateInventoryWeight(); So I search: public void updateInventoryWeight(); and there is no results. Wierd.
  3. GM Exploze

    [7.72] OTHire 0.0.1b - Based in OTServ Trunk (Latest)

    @Ezzz, You just said "That's how its supposed to be I'm aware" I am simply telling you that your distro you released has functions that "ARE NOT HOW THEY ARE SUPPOSED TO BE" and seeing as you released it.. me and the few others are asking for a fix. I'm even offering 10$, so that should...
  4. GM Exploze

    Paying 10$ for fix.

    Giving it 24 hours until Im done asking for help, Ill pay 10$ for a fix. If you want the money, send me an inbox message with your skype. We will chat about the problem, you can tell me why its happening; I'll send you the money then you can provide the fix. When players conjure...
  5. GM Exploze

    Compiling Spells.cpp - OTHire Conjure Bug

    Giving it 24 more hours, Ill pay 10$ for a fix. If you want the money, send me an inbox message with your skype. We will chat about the problem, you can tell me why its happening; I'll send you the money then you can provide the fix.
  6. GM Exploze

    Compiling Spells.cpp - OTHire Conjure Bug

    Bump, looking for someone to help; paying for fix. Stop being inactive faggits.
  7. GM Exploze

    [7.72] OTHire 0.0.1b - Based in OTServ Trunk (Latest)

    @Ezzz never loved us! Makes fixes on his distro he uses, but doesn't do any updates. @Schmanky - Oh you mean the one bug I found and reported? Alllll the bugs, oh lord; 1 bug; I asked for so much help!
  8. GM Exploze

    [7.72] OTHire 0.0.1b - Based in OTServ Trunk (Latest)

    Yeah @Ezzz hasn't responded to any attempts when trying to get these bugs fixed.
  9. GM Exploze

    [7.72] OTHire 0.0.1b - Based in OTServ Trunk (Latest)

    still not fixed @conjure spell bug
  10. GM Exploze

    Compiling Spells.cpp - OTHire Conjure Bug

    Any conjure spells. Paying 5$ for fix! paying for fix
  11. GM Exploze

    Compiling Spells.cpp - OTHire Conjure Bug

    Anyone know how to fix it?
  12. GM Exploze

    Compiling Spells.cpp - OTHire Conjure Bug

    To the top!
  13. GM Exploze

    [7.72] OTHire 0.0.1b - Based in OTServ Trunk (Latest)

    Also the edit I made was made when @Ezzz said "That has to be a bug with spells.cpp / conjure spell, maybe when adding the ammunition to the player it's using internalAddThing instead of __addThing, will check."
  14. GM Exploze

    [7.72] OTHire 0.0.1b - Based in OTServ Trunk (Latest)

    @Schmanky Already tried to compile with that edit but it didn't work just got this error. g++ -DHAVE_CONFIG_H -I. -I/usr/include/libxml2 -I/usr/include/lua5.1 -D__USE_MYSQL__ -DSYSCONFDIR=\"/usr/local/etc\" -DPKGDATADIR=\"/usr/local/share/otserv\" -D_THREAD_SAFE -D__OLD_GUILD_SYSTEM__...
  15. GM Exploze

    [7.72] OTHire 0.0.1b - Based in OTServ Trunk (Latest)

    Yes it does, you can make as many bolts as you want without using cap if you fill bps with 10x bolts and then use spell. I made 6 backpacks with 0 cap, LOL! it is broken.
  16. GM Exploze

    Compiling Spells.cpp - OTHire Conjure Bug

    When players conjure bolts/arrows/etc it will fill the 100 stack even if they have 0 cap to hold it. The reason behind this is because the cap does not update after the first 10 stack is added to the backpack until the 100 stack is finished and the new 10 stack is added and changes cap. It's...
  17. GM Exploze

    [7.72] OTHire 0.0.1b - Based in OTServ Trunk (Latest)

    When players conjure bolts/arrows/etc it will fill the 100 stack even if they have 0 cap to hold it. The reason behind this is because the cap does not update after the first 10 stack is added to the backpack until the 100 stack is finished and the new 10 stack is added and changes cap. It's...
  18. GM Exploze

    [7.72] OTHire 0.0.1b - Based in OTServ Trunk (Latest)

    @Ezzz said "That has to be a bug with spells.cpp / conjure spell, maybe when adding the ammunition to the player it's using internalAddThing instead of __addThing, will check." This is the only addthing I could find in spells.cpp uint32_t cid = env->addThing(creature); Does anyone know the fix...
  19. GM Exploze

    [USA] TibiaTales (RealOTs Clone)

    @Ezzz said "That has to be a bug with spells.cpp / conjure spell, maybe when adding the ammunition to the player it's using internalAddThing instead of __addThing, will check." This is the only addthing I could find in spells.cpp uint32_t cid = env->addThing(creature); Does anyone know the fix...
  20. GM Exploze

    Compiling Spells.cpp - OTHire Conjure Bug

    @Ezzz said "That has to be a bug with spells.cpp / conjure spell, maybe when adding the ammunition to the player it's using internalAddThing instead of __addThing, will check." This is the only addthing I could find in spells.cpp uint32_t cid = env->addThing(creature); Does anyone know the fix...
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