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  1. GM Exploze

    [7.72] OTHire 0.0.1b - Based in OTServ Trunk (Latest)

    @Ezzz said "That has to be a bug with spells.cpp / conjure spell, maybe when adding the ammunition to the player it's using internalAddThing instead of __addThing, will check." This is the only addthing I could find in spells.cpp uint32_t cid = env->addThing(creature); Does anyone know the fix...
  2. GM Exploze

    [7.72] OTHire 0.0.1b - Based in OTServ Trunk (Latest)

    Paying for a fix, would be nice to see a response.
  3. GM Exploze

    Compiling Spells.cpp - OTHire Conjure Bug

    Paying 5$ on PayPal to whoever can fix it. Hopefully this lands me a response... bump @Ezzz bump
  4. GM Exploze

    [USA] TibiaTales (RealOTs Clone)

    @Ezzz - No worries, when you get a chance just respond to the inbox or here, http://otland.net/threads/spells-cpp-othire-conjure-bug.219963/ Made a support thread to try and get someone to help.
  5. GM Exploze

    Compiling Spells.cpp - OTHire Conjure Bug

    Giving it 24 hours until Im done asking for help, Ill pay 10$ for a fix. If you want the money, send me an inbox message with your skype. We will chat about the problem, you can tell me why its happening; I'll send you the money then you can provide the fix. When players conjure...
  6. GM Exploze

    [USA] TibiaTales (RealOTs Clone)

    @Ezzz - Great job on the server! P.S. - can you respond to my inbox or on OTHire thread?
  7. GM Exploze

    [USA] OldTibia 7.4 - Tasks/Staged EXP/Active Staff

    Lots of updates planned for this week, join today!
  8. GM Exploze

    [7.72] OTHire 0.0.1b - Based in OTServ Trunk (Latest)

    @Ezzz said "That has to be a bug with spells.cpp / conjure spell, maybe when adding the ammunition to the player it's using internalAddThing instead of __addThing, will check." This is the only addthing I could find in spells.cpp uint32_t cid = env->addThing(creature); Does anyone know the fix...
  9. GM Exploze

    [USA] OldTibia 7.4 - Tasks/Staged EXP/Active Staff

    Hope we can get more beta testers this weekend! Our only major bug, @Ezzz is currently looking into. Test the quests, npcs, etc and help us get ready for launch.
  10. GM Exploze

    [USA] OldTibia 7.4 - Tasks/Staged EXP/Active Staff

    Come help us test everything this weekend, launch planned for next weekend! The CountDown will probably start around Wednesday, to earn shop points simply help test bugs and post reports on our forum!
  11. GM Exploze

    [7.72] OTHire 0.0.1b - Based in OTServ Trunk (Latest)

    Also when players conjure bolts/arrows/etc it will fill the 100 stack even if they have 0 cap to hold it. The reason behind this is because the cap does not update after the first 10 stack is added to the backpack until the 100 stack is finished and the new 10 stack is added and changes cap...
  12. GM Exploze

    [USA] OldTibia 7.4 - Tasks/Staged EXP/Active Staff

    Task System might be working sooner than expected. Lot's of fixes added, come give us a try! www.oldtibia.net
  13. GM Exploze

    [7.72] OTHire 0.0.1b - Based in OTServ Trunk (Latest)

    @Peonso - Could you have look at the error for the task system I posted?
  14. GM Exploze

    [7.72] OTHire 0.0.1b - Based in OTServ Trunk (Latest)

    Thank you very much I was talking with Ezzz and he told me that as well; and after I added the files I just had to change every getCreatureStorage to getPlayerStorageValue since thats the proper function for this distro but now there is an npc error. Error: Lua Script Error: [Npc interface]...
  15. GM Exploze

    [7.72] OTHire 0.0.1b - Based in OTServ Trunk (Latest)

    @Nottinghster - There is no lib folder, how would we go about that?
  16. GM Exploze

    [USA] OldTibia 7.4 - Tasks/Staged EXP/Active Staff

    @Dynamics - New rates are as follows: 1 - 8 = 35x 9 - 20 = 60x 21 - 40 = 40x 41 - 70 = 30x 71 - 100 = 20x 101 - 140 = 10x 141 - 180 = 6x 181 - 250 = 3x 250+ 1.5x ChangeLog: -All runes have been made to 1.20 weight to equal 42.00 oz per backpack of any rune. -All Teleports Fixed and Working...
  17. GM Exploze

    [USA] OldTibia 7.4 - Tasks/Staged EXP/Active Staff

    Quite accurate my friend, good eye!
  18. GM Exploze

    [USA] OldTibia 7.4 - Tasks/Staged EXP/Active Staff

    @Ezzz - Of course, with a few edits. Seems to working very nice so far, thanks for the great release!
  19. GM Exploze

    [USA] OldTibia 7.4 - Tasks/Staged EXP/Active Staff

    What do you feel the rates should be for beta?
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