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  1. Doggynub

    Question on making new panel

    In the otui the parent widget is a Panel(uiwidget) then it have some other widgets. Why when it is created I have to exeplicitly call g_ui.createWidget to create the widgets in it. While on the MiniWindow widgets all childs in the otui are automatically created?
  2. Doggynub

    npc chat window error with highlighted text when next msg is more than a line

    Further testing: This occurs when the next text is more than one line. so the first message had a highlighted text then the second msg is more than a line this occurs. - - - Updated - - - nvm, edited some stuff in console.lua to fix.
  3. Doggynub

    [Solved]crash on start

    It is working fine now.
  4. Doggynub

    [Solved]crash on start

    I think am making a debug build but i will try again today and see.
  5. Doggynub

    [Solved]crash on start

    Well I cant produce more info on the crash :S Also on trying this on another, the otclient opened the first time then i closed and reopned now it icon appear in the taskbar but the program it self isnt shown, so basically the otclient is running but i cant see it any clue?!
  6. Doggynub

    [Solved]crash on start

    Yes it is, well those boost libraries are downloaded from the otclient librarie.
  7. Doggynub

    Feature [creatureEvent] onMove very advanced

    The script above already do that is it hard to realize or what?!!!
  8. Doggynub

    Feature [creatureEvent] onMove very advanced

    Lol, this is the creaturescript that uses the c++ code you just added to your server so yes it is creaturescript and you register it like i is shown in first page in one of the posts or like any other creaturescript!!
  9. Doggynub

    Feature [creatureEvent] onMove very advanced

    Yes, as long as it is a valid lua script.
  10. Doggynub

    Feature [creatureEvent] onMove very advanced

    this checks all move lol... and the status is just giving info on the move event that occured for the script you need ( i used addEvent because no way to get time in milliseconds) local storage = "exhaust_move_storage" local exhause_time = 500 -- in milli seconds local function doExhaust(cid)...
  11. Doggynub

    [Solved]crash on start

    I donno why but on this pc I get signal SIGSEGV on starting the client and it crash immediatly warning: (Internal error: pc 0x83 in read in psymtab, but not in symtab.) warning: (Internal error: pc 0x83 in read in psymtab, but not in symtab.) warning: (Internal error: pc 0x80 in read in...
  12. Doggynub

    hovering on a widget

    thou tooltips works on bars
  13. Doggynub

    hovering on a widget

    Well i have tried this before but itdont work donno why HealthBar < ProgressBar id: healthBar height: 12 background-color: #ff4444 anchors.top: parent.top anchors.left: prev.right anchors.right: parent.right margin-left: 5 margin-top: 10 &onHoverChanged: function(...
  14. Doggynub

    hovering on a widget

    So this cant be done in otui file? Like &onHoverChanged ?
  15. Doggynub

    hovering on a widget

    How does "onHoverChange" to execute a function when i hover on a widget?
  16. Doggynub

    Team Argonia RPG 9.6 - Calling for a team of great minds!

    Can you pm me with any examples of ur work?
  17. Doggynub

    Feature [creatureEvent] onMove very advanced

    This can be a lot handy in many situations.
  18. Doggynub

    What are you doing right now?

    Making pet system :s
  19. Doggynub

    Solved Create an item with a unique ID

    create = doCreateItem(bigrock,1,posa) -- removing this line and putting it in a appropriate function will fix the crash doItemSetAttribute(create,"uid",XXXX)
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