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  1. Doggynub

    Solved Create an item with a unique ID

    Well dont use functions that create objects or get game object (properties or info) out of a function. You know server start loading by getting sql connection then loading the lua scripts which at this point the map wasnt loaded neither any object in game, so when you put a function that...
  2. Doggynub

    Lua onTarget open NPC trade

    you will just need to edit this function in npc.cpp add new param for the npcid and get the npc from the npccid int32_t NpcScript::luaOpenShopWindow(lua_State* L)
  3. Doggynub

    Windows Server Suddenly crashed?

    He stated it has been working all week i dont think it is dll problem and we will not know what is it until he gives us a crash log.
  4. Doggynub

    Team Argonia RPG 9.6 - Calling for a team of great minds!

    Bump for a scripter!
  5. Doggynub

    setITemSpecialDescription

    ehm.. I see :)
  6. Doggynub

    setITemSpecialDescription

    Where in lib?
  7. Doggynub

    Feature Autostacking stackable items in TFS 0.3.6pl1

    does it work with doPlayerAddItem?
  8. Doggynub

    setITemSpecialDescription

    Where is the implementation of that function? can find in lib folder nor in sources?!
  9. Doggynub

    Update item to single player

    I used sendUpdateItem to update an item on a single player client but when i leave screen and come back it is back to its old item, I was wondering why?!(just for test purposes only need when leave screen item don't change) I have checked if any messages are send from server to client or...
  10. Doggynub

    Feature [creatureEvent] onMove very advanced

    well okay some compilers do that use this line instead status["inInvBag"] = (Out && !In && !checkToSlot )? 0:((In && !Out) || (!Out && equip && checkToSlot)) ? 1:((In && Out) || (Out && equip && checkToSlot))?2:3;
  11. Doggynub

    Feature [creatureEvent] onMove very advanced

    are u on linux?
  12. Doggynub

    Visual Studio 2010 include

    what include folder for tfs used libraries?
  13. Doggynub

    Znote AAC 1.4 - [TFS 0.2.13+] & [TFS 0.3.6+/0.4]

    Layout is very neat. Good job :)
  14. Doggynub

    Function that checks items special description

    The function getItemSpecialDescription uses a uid not an itemid. So you should put this after the check that the player already have atleast one of the required item: local thing =getPlayerItemById(cid,true,item) local a = getItemSpecialDescription(thing.uid) if a:find("+") ~= nil then...
  15. Doggynub

    Mana regeneration skill

    You can use addcondition(regeneration) on player log in and change on player gain skill.
  16. Doggynub

    AutoSave in Sources [outdated]

    Just try it lol.
  17. Doggynub

    TalkAction Darkhaos' Pet System

    C++ codes is hard to release specially if it would contains many modifications. Thou, yes I agree source edit would be much more easier.
  18. Doggynub

    Feature Quest Log lua handler.

    It is good, but no need to create new QuestList for lua quests, just you could have added them to the normal list, you would have only changed luascript.cpp rather than all that changes done.
  19. Doggynub

    addContainerItems(container, items)

    No it is not !! I told you if the main backpack slots finished it add a new backpack in the main backpack then continue adding in the newly created bp ....
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