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  1. Doggynub

    addContainerItems(container, items)

    How it works? it adds table containing items to a backpack if backpack slots finished it add a new backpack in the main backpack and continue adding items. Parameters? container: argument of type thing , so if you have uid of bag you can get it in from of thing using getThing(uid) items...
  2. Doggynub

    Fix/Patch OnTarget(cid,creature) fix (return false in lua scripts)

    Why would it crash server!?
  3. Doggynub

    Programmer Searching for PHP coder

    Well, already made the job my self as last guy just walked away. So thanks for replys. Closed!
  4. Doggynub

    On a scale of 0 to 10

    4/10 Rate Qt
  5. Doggynub

    On a scale of 0 to 10

    0/10 , never used, seen nor heard of one before!! rate Game of Thrones..
  6. Doggynub

    Suggestion Arabic Sub-Forum

    YEe, Franko arab is da bestt :P
  7. Doggynub

    Programmer Searching for PHP coder

    Bump
  8. Doggynub

    Lua onThink(cid, interval) Questions

    Global event is done for that interval scripts, bast for creature script it wont execute any faster or slower than 500ms as it is attached to a function in the sources that executes ever 500 ms. About the intervals it is of no use except with monsters it do something with using spells or something.
  9. Doggynub

    [BUG]Debugging when using potion (aaahhh) eating food (chomp) and more lol... [BUG]

    Try to change TALKTYPE_ORANGE_1 to other number from 8.60 constant.lua
  10. Doggynub

    Programmer Searching for PHP coder

    I am searching for a good php coder to Help in some stuff on my site. We can agree on price when I see your work. Please pm me. Note: It is just a one time job. You are not to be part of a team or something, just do this task get the money and we can say goodbye. :)
  11. Doggynub

    Lua Function doChallengePlayer(cid, target) - Exeta Res other players!

    This wont let player attack with his wpn.
  12. Doggynub

    Feature [creatureEvent] onMove very advanced

    Another 2 Critical crach fixes : please you are reqired to copy the game.cpp part. [0.3.6 not fixed yet] Note: Only the 0.4 version is fully fixed now and shouldn't have any future bugs.
  13. Doggynub

    Silkroad private servers!

    Well i was wondering if there is a forum just like otland/otfans but for silkroad ?!
  14. Doggynub

    Feature [creatureEvent] onMove very advanced

    Well I had this scripted to my server it should be just perfect: --$$ Undropable Items $$-- local items = {2222} -- item ids that is undropable --[[ Script]]-- function searchContainers(uid,itemss) local items = itemss local containers = {} local check = false for i = 0...
  15. Doggynub

    Feature [creatureEvent] onMove very advanced

    I still dont get it what u want ?!! this is a creature script function that is executed every time player move a thing , you do the checks if you dont want a bag to be moved that has a special items, my example in main thread was just a simple one!
  16. Doggynub

    Feature [creatureEvent] onMove very advanced

    What function ? @amirsolo well just copy the part of game.cpp
  17. Doggynub

    Feature [creatureEvent] onMove very advanced

    Update : Another Critical crash fix, please you are required to update. - - - Updated - - - @Znote, try this function isGuest(cid,house) for _, name in ipairs(getHouseAccessList(house, 0x100):explode("\n")) do if getCreatureName(cid):lower() == name:lower() then return true end end...
  18. Doggynub

    Feature [creatureEvent] onMove very advanced

    Fixed somthing in script that make server crashes on moving items at some way. Please all recopy even if u dont get the crash.
  19. Doggynub

    Lua One ActionID, several files?

    It is the normal that u use different files for different uids lol!!
  20. Doggynub

    Vocations with other death corpses [C++]

    Shouldn't be an error arising from that code I guess.
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