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  1. Doggynub

    [Scripting] Delay or ?

    no delay needed or somthing this will just not work use this function doCreatureExecuteTalkAction(cid, text[, ignoreAccess = false[, channelId = CHANNEL_DEFAULT]])
  2. Doggynub

    Lua Get letters, characters in lua text.

    text:len()
  3. Doggynub

    Lua Function clipboardCopy(text) Can be used with positions

    Well thought of this when i saw this thread http://otland.net/f35/coordinates-159038/ This function copy the text to the clipboard (ie: as if you made ctrl+c to the text) luascript.h find static int32_t luaStdSHA512(lua_State* L); and place this under static int32_t...
  4. Doggynub

    Selling The cheapest and original events! [Survival, Scalding Lava, Battle Boats, Rush, TD]

    Nice event ideas, I like these creative things :D
  5. Doggynub

    Scripting service (request and you will get it)

    bumpage opened for 2 more script requests :)
  6. Doggynub

    referencing a table over multiple files

    Nvm, I found a way around that.
  7. Doggynub

    referencing a table over multiple files

    Well I was wondering , If I have a file containing a table and I included that file on other lua files with "dofile" I get results as follows: For files that are of same event(actions scripts for example): if i changed the value of table from any action script, and get the new value from...
  8. Doggynub

    Team LimitlessRPG needs a team! [Unique Mapper, LUA/XML Scripter & Web Coder] JOIN!

    Havn't tried to balance vocations before not that i donno the method but i donno which best formulas to use but we can work it out.
  9. Doggynub

    Compare OS time on lua.

    You can try this function compareCurrentTime(newSec,newMin,newHour,newDay,newMonth,newYear) -- if not defined any of this then it default the current time value[ all arguments are optional] local cur = os.date("*t",os.time()) newSec,newMin,newHour = newSec or cur.sec, newMin or cur.min...
  10. Doggynub

    Team LimitlessRPG needs a team! [Unique Mapper, LUA/XML Scripter & Web Coder] JOIN!

    Name/Nickname: ....../Doggyunb Age: 19 Location or Timezone: EGYPT/..... Time on per day: 2-3 hours Knowledge of Scripting: Have spent some time scripting, can make some stuff and request I may be helpful somehow, check my threads for examples.
  11. Doggynub

    Autoagroup items

    well you can use this as c++ http://otland.net/f35/creatureevent-onmove-very-advanced-134016/ And make a little autogroup script in lua
  12. Doggynub

    Feature [creatureEvent] onMove very advanced

    you can use item.type to get the item in stack, if this is what u are asking for
  13. Doggynub

    Remove!

    You can try something like that make new loot.lua in creatureevent.xml-->scripts local logged_items = {2160,2148, 7590, 2387} -- put here the item ids you want them to be logged --[[ Functions ]]-- function doLog(pos,corpse_look,allowed_items,monster) local main = getTileItemById(pos...
  14. Doggynub

    Remove!

    Well , first he needs that each monster have his own dropped count the thing you do there is wrong from the side of idea and scripting too (getContainerItem second argument is slot not item id). Second it isn't bad to use storages but just it would take many storages if he wants multiple items...
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