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  1. luigilc

    Compiling TFS 1.2 Downgrade

    Hey, can I change the client version of tfs 1.2 to support the tibia 10.56 version? If so, how much of the sources do I have to change and could someone point me the way?
  2. luigilc

    ObjectBuilder [10.32]

    Thank you for your response! I'm going to move my whole server to 10.56 now, hopefully everything doesn't break
  3. luigilc

    CreatureEvent [TFS 1.1] Skill Points, modalwindow

    I was testing my server and with help I killed a dl with a low lvl, what happens is the points only add the same amount, if I lvl 1 or 3 lvls, it doesn't matter, I always get 1 point only, is there a way to change it so it adds points based on your new level instead of the advance thing? Because...
  4. luigilc

    Lua Stop player from moving

    I was referring to this: https://otland.net/threads/stop-movement-tfs-1-x.226673/#post-2183859 But I used it anyways, may not be the best solution as was pointed out but it works.
  5. luigilc

    Lua Stop player from moving

    So it seems the best way is to simply change the player speed to 0? I'll test it out and see what I can do, thanks
  6. luigilc

    Lua Stop player from moving

    I did, and I didn't find a solution other than recompiling the sources, but I can't do that, I need it to be scripted
  7. luigilc

    ObjectBuilder [10.32]

    Bump
  8. luigilc

    10.76 Animation Bug

    I have this too, is there a fix?
  9. luigilc

    Compiling OTC [Help]

    yeah, takes awhile to compile at first
  10. luigilc

    Lua Stop player from moving

    Hi, I need some help, older tfs had a function mayNotMove that I could use to disable player movement, but newer tfs doesn't, how can I make something that can make the player unable to move for a few seconds? I'm working on a trapping mechanism for a quest
  11. luigilc

    CreatureEvent [TFS 1.1] Random Item Stats

    What do I have to do to make it so the message it displays over the dead body is the equipment tier instead of a fixed message? For example if a monster drops a legendary then over his body should read *Legendary* now if a monster drops a rare then it should read *rare*
  12. luigilc

    Action [TFS 1.1] - Slot system

    Anyone can help?
  13. luigilc

    [USA] Project-RL 8.6 | Real map + Unique features + Custom Spells + Monster Fishing + Enchanting

    Just bought my first enchants, unfortunately I got 2 shield enchantments :'( Used them on a godly armor too, which kinda sucks because shield is pretty useless :/ Anyways, I have to get some more enchants now! Also, just hit 100 with my paladin, having fun but mostly have been playing on my knight.
  14. luigilc

    [Estonia] Whi World Beta 0.1.5.8 [Client 10.77][new content!]

    The start is kind of way too hard as a knight though. Every other voc goes really smoothly but knights get punished for being close combat and have to rely to hit and run with the first spell, which as a knight is the worst thing ever. I'm not saying to keep static or anything but it sure as...
  15. luigilc

    Tibia Dat Editor

    Hey all, I am currently working on a 10.76 ATS and have been going nuts trying to edit the dat and spr files, so I went after it and found the sources to the Tibia Dat Editor by blackdemon, I have updated it to use Qt5.4 since that's the one I use, currently it works with pretty much any .spr...
  16. luigilc

    ObjectBuilder [10.32]

    Can you add support for 10.76? I tried compiling the sources with the new dat and spr signatures but it doesn't work or I'm doing something wrong
  17. luigilc

    Action [TFS 1.1] - Slot system

    How can I make it so it updates onHealthChange instead of onLogin? As it is players have to re-login to get the bonus
  18. luigilc

    [TFS 1.1] Outfit Bonuses

    Sweet! Thank you very much!
  19. luigilc

    [TFS 1.1] Outfit Bonuses

    How do I register in creaturescripts.xml and in login.lua? Because I can't get it to work, could you help me?
  20. luigilc

    CreatureEvent [TFS 1.1] Random Item Stats

    Those are the chances for the bonuses stats isn't it? I want to edit the chance that a tiered item will even drop.
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