Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!
its all updated. fixed and working other than that npc error we cant figure out.
ill be looking for more bugs now that these elephants in the room are gone.
I was responding to your other post in this post on accident but yeah thats probably how I accidentally replaced these is when I was transferring my npcs to this pack.
It wont matter anyway if my compiling attempt works. I am using your tutorial too.
what dominique said. If you rename the map name you must also rename the spawn and house file to the same thing. but since that rarely works you need to rename your map file back to what it was before. then in config.lua just change map name to whatever your maps name is.
Just don't put a weapon attribute and it will count towards your fists. I'm not sure if that would even work though since it might not boost your attack.
The energy rings in my ot will make the little blue icon pop up showing that I have mana shield up but it still takes HP instead of mana. While Utamo Vita spell works fine and damage takes mana instead of hp. I have no idea where I would go to look for this problem. No errors or anything
im...
player:registerEvent("CreateTeleport")
[code/] in login
<event type="kill" name="CreateTeleport" script="createteleport.lua"/> [code/]
in creaturescripts.xml
and the script where it should be
ah ok its making this error.
heres my notrash script
[code]
function onAddItem(moveitem...
I have this monster portal transfered from my 9.6 server to my 1.0 but it doesn't work. No errors or anything but here it is.
local config = {
["ferumbras"] = {time = 60, toPos = {x = 1000, y = 1000, z = 7}, tpPos = {x = 915, y = 1096, z = 0}}
}
local function deleteTeleport(tp)
local...
sigh nvm. fixed...maybe i should spend a little more time figuring it out myself before posing on here for help lol. if anyone else has this problem msg me and ill tell you what i did
this is the levers script
local pos = {
[1] = {x = 32861, y = 32305, z = 11, stackpos = 0},
[2] = {x = 32860, y = 32313, z = 11},
}
function onUse(cid, item, fromPosition, itemEx, toPosition)
if(item.itemid == 1945) then
if(item.uid == 3301) then...
I get this error when I try to use the levers when someone is supposed to stand by the rock. The 15 levers work just great. This one is right after that.
Anyone know what to do?