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  1. alejandro762

    [TFS 1.2] Simple Crafting System.

    Is possible. But inside of the modal windows and not outside, near the picture. You need get all the values in order to show for example the correct abilities with correct name. Since in order to get Item Attributes you need use: ItemType, then here you can get the Attack, Defense, Abilities...
  2. alejandro762

    TFS 1.4 Magic Effect Limit Otclient

    Never seen before the impactEffect, thanks you @Error 502
  3. alejandro762

    TFS 1.4 Magic Effect Limit Otclient

    Have followed this tutorial: Increase effect limit (https://otland.net/threads/increase-effect-limit.262809/post-2541397) Then added enabled the feature: g_game.enableFeature(GameMagicEffectU16) But stills on the same 255 is the last limit effect, on 256 it starts again to number 1, Anyone can...
  4. alejandro762

    Lua Directional Spell & addEvent issue

    local combat1 = Combat() combat1:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) combat1:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY) combat1:setArea(createCombatArea(AREA_SQUAREWAVE5, AREADIAGONAL_SQUAREWAVE5)) local combat2 = Combat()...
  5. alejandro762

    OTClient New Slot Otclient

    I followed this tutorial: TFS 1.X+ - Help new inventory slot TFS 1.3 and OTClient (https://otland.net/threads/help-new-inventory-slot-tfs-1-3-and-otclient.264537/) Everything seems correct ( also i have added the slot to movements & luascript ) Using TFS 1.4 OnEquip / DeEquip works, slot is...
  6. alejandro762

    TFS 1.X+ Help new inventory slot TFS 1.3 and OTClient

    Thanks for the tutorial everything works, but picture is not showing up, I can equip / deequip items but not showing the item on slot I miss something?
  7. alejandro762

    Bag allowing certain items , similar (Gold Pouch)

    I found a way, to get the item allowing only items i want inside. Now i just want to retrieve from this container an information, but seems not possible in TFS, Changed in sources: CONST_SLOT_AMMO, to CONST_SLOT_STORE_INBOX, Done a container not movable on Store Inbox, allowing items from...
  8. alejandro762

    TFS 1.X+ How does purse work in 1.3? or does it?

    On 1.4 it doesnt work, easy to try Change on src CONST_SLOT_AMMO in last, for the CONST_SLOT_STORE_INBOX, Then try: local store = player:getSlotItem(CONST_SLOT_STORE_INBOX) print("Slot:", store) It returns nil. Weird, because you cannot create a simple thing like a gold pouch.
  9. alejandro762

    WHERE CAN I FIND THE SPR DAT FILES FOR 13.10?

    To easy , https://docs.opentibiabr.com/opentibiabr/downloads/tools/editors Spider client converter , Select assets folder Export spr and after, export the dat. On Rme select the folder where you exported the spr and dat , and select folder Clients, voila. Just you need to know that canary has a...
  10. alejandro762

    Bag allowing certain items , similar (Gold Pouch)

    Hello, I want to create a simple bag, that you can only allow certains items from a table, like a Gold Pouch. I tried many ways, the first one was to create an attribute for items that are allowed, doesnt work since you can add any item on container. The second way i tried onMoveItem, here it...
  11. alejandro762

    Editing 12+ RL Client (ex. client name and coins name)

    Hello On tibia clients you cannot edit anything without source code. In order to change this texts or names , is using a QML editor that simply it edits depending the computer lenguage the text , for example if you are Brazilian then it shows on Brazilian players serverName Coins , if they are...
  12. alejandro762

    Feature [TFS 1.3] Monster Levels

    This monster level works. Tested versions: 1.4 TFS, Otbr (dont work properly) , Canary: Work ( need to adapt code).
  13. alejandro762

    Feature [TFS 1.3] Monster Levels

    Rat Will respawn with a level random added as average on xml/Lua file.
  14. alejandro762

    Linux Problem setting up MyAAC with Canary

    Canary doesn't have .xml files. Canary it registers directly monsters, spells as lua file, and weapons also in one file. (revscript) For these categorys you can simply delete it and create a new ones and write text add pictures of spells, lot of work ? No, go to tibia.com copy paste spells...
  15. alejandro762

    OpenTibia Assets Editor

    Something wrong , or manually edited on assets ( if is not a clean client ) or , wrong assets editor version maybe , as I see a new one has been released
  16. alejandro762

    Otclient container animation

    Hello I have a question about otcv8, a simple container like backpack, when you open it it shows the mini icon and name of backpack. If you add an animation to the backpack (no shade) example flames, aura or something, that fit 32 or 64px, it looks very weird in game the mini icon, is...
  17. alejandro762

    OpenTibia Assets Editor

    On otc you can, but on Cip Client i dont know how.
  18. alejandro762

    OpenTibia Assets Editor

    I Dont know if using cip client you can go higher than 64, but assets editor can be updated in order to support 96px 1697550294 Not sure this come from assets editor. Also you are using Otc https://otland.net/threads/otclient-v8-outfit-name-position.269169/
  19. alejandro762

    OpenTibia Assets Editor

    In this case that’s different , Your client is for example 13.05 with assets 13.20 that means you cannot create new one. ( it doesn’t save or it crashes ) As I tried on a 13.20 with assets 13.21 it gives this problem.
  20. alejandro762

    OpenTibia Assets Editor

    That's normal. Because on Tibia Client 13.00 and before 13.20 or 13.21 The Assets are Bugged, around id 47600 or 46700 i don't remember exactly. So if you use the scrollbar to go faster at the last Item first, then create a new one, the trick should work.
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