@zbizu
Seems easy, but could you give me an example?
Outfit_t is a struct, so I tried
client->sendCreatureOutfit(creature, {1,0,0,0,0,0,0,0});
or
static Outfit_t outfit = {1,0,0,0,0,0,0,0};
client->sendCreatureOutfit(creature, outfit);
but it seems like I can't initialize anything in player.h...