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  1. Syryniss

    Solved Ghost Mode

    Bump
  2. Syryniss

    Putting my own graphic into tibia

    Same as here
  3. Syryniss

    Tfs 1.0 account

    Glad I could help. No reps here, only likes.
  4. Syryniss

    Tfs 1.0 account

    Paste it in accout->password row. 1 row inserted. Who cares about errors? :D
  5. Syryniss

    Tfs 1.0 account

    First, go to accounts and select insert from the top bar. Then type 1 in id row, name whatever you like and password. Now move to players -> insert. Id again 1, some name, account id must be the same as your account, some vocation id, and position x,y,z must be correct. Last thing you want to do...
  6. Syryniss

    Tfs 1.0 account

    You need to either set-up Account Manager ex. Gesior/Znote or create account/player manually in your database (phpmyadmin).
  7. Syryniss

    OTClient needed

    > Here < is official download for (I belive?) newest version. And > source <
  8. Syryniss

    It is possible to make new graphic?

    Yup
  9. Syryniss

    It is possible to make new graphic?

    RME takes graphics from .spr and .dat Tibia files. So, if you just want to use another look of some item, then you need to replace this graphic in tibia files using for example ObjectBuilder.
  10. Syryniss

    Solved Ghost Mode

    I analyzed a lot of cpp files but I'm stuck at this in player.h: void sendCreatureChangeVisible(const Creature* creature, bool visible) { if (!client) { return; } if (creature->getPlayer()) { if (visible) {...
  11. Syryniss

    Solved Ghost Mode

    Hi. I wanted to ask if anyone know where I can find function that make player ghost. I want to disable this on going effect that is visible to us, when we are in ghost mode. In talkaction there were only effects which trigger at turning it on and off, so it must be somewhere in sources.
  12. Syryniss

    Questions about TFS 1.0 - vocations, restarter and few more

    Bump. Looking for help with 5. and if possible with 1., if someone could make or link if that modification to TFS 1.0 exist it would be awesome. This healing really annoys me and I have no idea where in sources server sends that data to client. I would like to disable it, the best solution would...
  13. Syryniss

    Lua {8.6} The Forgotten Server 0.3.6; Really fast healing spell?

    change this: addEvent("healMe", 1*1000, i, parameters) to this: addEvent(healMe, 1*1000, i, parameters)
  14. Syryniss

    Question about vocations.xml

    From what I know it does nothing, just send this info to client, which can be read by making some script if using OTClient etc. Change it as you wish, and you shoudn't see any diffrence. Edit A fast research aaand:
  15. Syryniss

    Lua {8.6} The Forgotten Server 0.3.6; Really fast healing spell?

    local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HEALING) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false) function onGetFormulaValues(cid, level, maglevel) min = level*2.75...
  16. Syryniss

    Lua {8.6} The Forgotten Server 0.3.6; Really fast healing spell?

    To your healing spell in spells folder. I thought you know the basics, if you don't there are plenty of tutorials on the forum. Learn it all, then comeback here :D
  17. Syryniss

    Lua {8.6} The Forgotten Server 0.3.6; Really fast healing spell?

    use local i = 5 addEvent("yourHealFunction", 1*1000, cid, i, ...) and in this function after healing lower "i" variable by one and add if i > 0 then addEvent("yourHealFunction", 1*1000, cid, i, ...)
  18. Syryniss

    Questions about TFS 1.0 - vocations, restarter and few more

    1. Oh damn. Why it is cleaned in TFS 1.0? I mean, I thought most of OTS use it for scaling magic damage, healing, armor etc. for diffrent vocations... 2. I would like to know too, I have no idea where it sends these messages. 3. Ok then, I guess I will need to live without it ;p 4. Already...
  19. Syryniss

    [TFS 1.0] Better way to pass variable

    Hi. I looked into the spells that are included in TFS 1.0 and I found apocalypse spell. I want to modify it to use mine custom damage formula. I wanted to ask, is there any way to pass variables better than I did? I mean, now the damage is calculated for each tile which is 42 times when it needs...
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