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Search results

  1. H

    Programmer Looking to buy guild module

    To much custom stuff in src ;D
  2. H

    Programmer Looking to buy guild module

    way to lazy to track it down and convert it to tfs 1.2 :D because that one has revscript 1744051824 Yea talked with Oen before hes not suporting old tfs
  3. H

    Programmer Looking to buy guild module

    TFS 1.2 i would be interested in buying guild module. Having guild higscores Request joining, inviting Depositing gold, premium points (balance) Upgrading guild like increasing memeber sizes, buffs, guild level guild banner customizations managing members, adding ranks, titles war invite...
  4. H

    How to change formula expFromPlayersLevelRange

    Hey how can i decrese the gained experience for killing player i would like to decrease it by half somehow, checked config there is nothing.
  5. H

    TFS 1.X+ How can i make summon not target the monsters

    still trying to figure it out
  6. H

    TFS 1.X+ How can i make summon not target the monsters

    Hey, i have summons that walks along player like a companion how can i make him not target a monster and chase him when im targeting the monster so he just would follow me and thats it
  7. H

    Cant get the tile be on top of an object

    No they're not on the same square 1743263635 tried top aswell didnt helepd same shit
  8. H

    Cant get the tile be on top of an object

    Facing this issue i will explain with image That object is created like this - https://i.gyazo.com/26fa19234b48216dade725ceaa7b90e3.png
  9. H

    OTClient Is it possible somehow to block function from bot

    Hello i was just wondering is it possible somehow alter the game_bot lua file so it would remove or block some functions for example functions like (getPosition, getTile, hasEffect) and etc so basically you wont be able to use them in cavebot anymore so like a filter effect without affecting it...
  10. H

    Lua Write a sequence on lever press

    bump
  11. H

    Lua Write a sequence on lever press

    Bump, still havent figured it out to work
  12. H

    Lua Write a sequence on lever press

    Easier to tell, thats exactly what i was trying to achieve but failled
  13. H

    Lua Write a sequence on lever press

    Isnt that what it does right now but in buggy way?
  14. H

    Lua Write a sequence on lever press

    Managed to achieve this which is quite fucked i would say even if you press in correct sequence it says wrong sequence. And instead it should have wait until all 4 levers clicked and than tell if its wrong sequence or correctt sequence if correct remove the object if its wrong send faill...
  15. H

    Lua Write a sequence on lever press

    TFS 1.2. So i wrote this code based on Xikini lever system with few adjustements, now im trying to write a lever press sequences for example have to be pressed accordingly for it to remove the object for example Position(230, 365, 7), have to be pressed first Position(220, 372, 7), this second...
  16. H

    Lua If enter area display effect and spawn monster

    Hey looking for a interesing system that i saw multiple servers are using basically if they enter defined area a effect is being displayed in x,y,z position and after effect ends monster spawns so its like they create a animation for example demon enering a portal and once the animattion ends...
  17. H

    Where is displayed npc hit effect

    Hello got annoying stuff when you hit an npc even tho you cant deal damage to them it disaplays a two effects on them, so i would like to delete those two effects which i taught they are here, but after commenting them out it still was displaying them CONST_ME_POFF and CONST_ME_BLOCKHIT would...
  18. H

    OTClient createWidget is it possible to display text on x,y,z

    Well thanks that confirms that i need to use client side only
  19. H

    OTClient createWidget is it possible to display text on x,y,z

    So you say use OnMove doesnt it means that OnMove will be executed every step inside client aswell? So it hits client performance like a truck aswell by using OnMove
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