• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!
  • 2026 staff recruitment is open! Check it out and consider applying!

Search results

  1. H

    OTClient createWidget is it possible to display text on x,y,z

    Did I understand you correctly that using the server side isn’t the best option for performance, and that for better efficiency, I could address the issue through the client side instead? However, as Oen mentioned, server-side handling makes the data persistent and easier to manage. And to save...
  2. H

    OTClient createWidget is it possible to display text on x,y,z

    Yea you probably right, doing it only trough client side is not the way. Could you drop an example of server side? so it would guide me a correct way
  3. H

    OTClient createWidget is it possible to display text on x,y,z

    Yea managed to do it, the shit is hella glitched up it needs floor check and etc weird behaviour my code is just to trash :D
  4. H

    OTClient createWidget is it possible to display text on x,y,z

    What you mean ''tile and tile:attach''. Game.sendAnimatedText() is limited doing it trough client side i can customize it way more without using that nasty Game.sendAnimatedText()
  5. H

    OTClient createWidget is it possible to display text on x,y,z

    creaturescript, registered on login function onExtendedOpcode(player, opcode, result) -- Table of positions and text to send local tileData = { {x = 114, y = 184, z = 7, text = "OTC Redemption"}, {x = 120, y = 185, z = 7, text = "Hello World"}, {x = 130, y = 190...
  6. H

    OTClient createWidget is it possible to display text on x,y,z

    So whats wrong with this code doesnt display shit local positions = { {pos = {x = 114, y = 184, z = 7}, text = "OTC Redemption"}, {pos = {x = 120, y = 185, z = 7}, text = "Hello World"}, {pos = {x = 130, y = 190, z = 7}, text = "Another Message"}, {pos = {x = 140, y = 195, z =...
  7. H

    OTClient createWidget is it possible to display text on x,y,z

    Using otclientv8. Isnt it like creature based <span>getLocalPlayer</span> how would you do that on x,y,z instead of ataching it from player
  8. H

    OTClient createWidget is it possible to display text on x,y,z

    Server side what you mean exactly must be done?
  9. H

    OTClient createWidget is it possible to display text on x,y,z

    You dont understand what i mean im talking about text on tile not on ui widget, console or screen
  10. H

    OTClient createWidget is it possible to display text on x,y,z

    Yikes that means it will be executed every time on step, and UI widget im talking displaying text ON TILE not on UI
  11. H

    OTClient createWidget is it possible to display text on x,y,z

    Hello is it possible to display without any source changes or stuff like that to display text trough otclient on x,y,z with createWidget? Basically a tile widgets i heard that its unique system and not really possible without writing a custom shit for it
  12. H

    Lua Need monster spawn npc

    Question is it possible to make it only summon one until the previous is killed? So it wont be abused and spawned insane numbers of them
  13. H

    Lua Need monster spawn npc

    First try perfection
  14. H

    Lua Need monster spawn npc

    Does anyone have a NPC that would spawn monster? \/ table logic local monsters = { would contain the monsters names that can be spawned } logic with npc \/ -Hi (player) -Hello 'PLAYERNAME' i can spawn monsters for you(npc) -Monster Name(player)
  15. H

    TFS 1.X+ GetCombatDamage Crash

    Hello, after a night a found a crash stack trace saying something about GetCombatDamage crash, but not sure whats the exact issue. This is the log ---------------------------------------------------Signal caught: SIGSEGVwar - Pastebin.com (https://pastebin.com/k6Jru0VJ)
  16. H

    OTClient OTClientv8 Weird FPS drops around players

    Hello I've noticed significant FPS drops when there are players or monsters around. I'm not entirely sure what's causing it, but I suspect that certain outfits might be the issue. For example, I set the FPS to 144, spawned four specific monsters, and the FPS dropped to 70. When I deleted them...
  17. H

    TFS 1.X+ Is it possible to execute effect exactly when distaneeffect hits the target

    Dont have revscript and you deleted offset of spell and damage formula of min and max, and another issue even if you change for example to a combat:setParameter(COMBAT_PARAM_EFFECT, 986) the spell shown is way different
  18. H

    TFS 1.X+ Is it possible to execute effect exactly when distaneeffect hits the target

    Still looking for better code option
  19. H

    TFS 1.X+ Is it possible to execute effect exactly when distaneeffect hits the target

    Made another conspet of adjusting addevent depending on distance of tiles, this way its in sync pretty much fine, just that damage is being applied faster than spell effect reaches the target. local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)...
Back
Top