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  1. H

    TFS 1.X+ Is it possible to execute effect exactly when distaneeffect hits the target

    So example something like this? local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, 17) function onGetFormulaValues(player, level, maglevel) local min = (level * 5) + (maglevel * 12.5) + 25...
  2. H

    TFS 1.X+ Is it possible to execute effect exactly when distaneeffect hits the target

    What I mean is, if you stand farther away from the target—say, 10 tiles instead of just one tile—the time it takes to reach the target will change, because what if he executes the spell one or two ir four tiles away from target so, addevent won't work at that point, and there wont be any sync
  3. H

    TFS 1.X+ Is it possible to execute effect exactly when distaneeffect hits the target

    How addevent solves it, it makes it hardcoded if distance and speed changes of missile it will be not in sync anymore, someone mentioned that Flatlander have made such system that when missile reaches target it executes the effect
  4. H

    TFS 1.X+ Is it possible to execute effect exactly when distaneeffect hits the target

    Hey is it possible to execute the effect exactlly at the moment when missile reaches the target? Seen some servers achieving it, example of code, trying to time the effect 73 local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)...
  5. H

    TFS 1.2 Creature crash

    Hello, got this crash anyone know whats the issue? https://pastebin.com/xr0uuemv
  6. H

    Cant get this spell to show icons

    tfs 1.2 1718800853 Worked btw, thanks a lot
  7. H

    Cant get this spell to show icons

    Cant get this spell to show icon 'strengthened' tried adding condition:setParameter(CONDITION_PARAM_SHOWICON, true) and redoing most of the condition, but still didnt worked local exhaust = {} local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, 28)...
  8. H

    OTClient How to make clickable npc?

    Anyone know how to achieve clickable npc on otclientv8? So wont need to type hi, evey single time and enough would be to press left click on him
  9. H

    TFS 1.X+ TFS 1.x Party adjustements

    Perfection
  10. H

    TFS 1.X+ TFS 1.x Party adjustements

    Same bunch of errors like in the image
  11. H

    TFS 1.X+ TFS 1.x Party adjustements

    A lot of errors in party.cpp
  12. H

    TFS 1.X+ TFS 1.x Party adjustements

    1>..\src\party.cpp(83): warning C4100: 'forceRemove': unreferenced formal parameter It still compiled but, couldnt leave party with pz so didnt changed anything Yea player.cpp is different doesnt even have that void
  13. H

    TFS 1.X+ TFS 1.x Party adjustements

    Sheet my bool looks way different from yours maybe because its tfs 1.2? bool Party::leaveParty(Player* player, bool forceRemove /* = false */) { if (!player) { return false; } if (player->getParty() != this && leader != player) { return false; } bool...
  14. H

    TFS 1.X+ TFS 1.x Party adjustements

    How can i remove this annoying option out of tfs 1.2 where u need to be out of battle to leave party and be out of battle to enable or disable exp share?
  15. H

    OTClient How do people create effect transparency

    Thanks. But i think source part is a bit tricky for example src/client/effect.cpp src/client/missile.cpp src/framework/core/graphicalapplication.h is quite different from otcv8
  16. H

    OTClient How do people create effect transparency

    Hello, i noticed a lot of projects have in options of their client the opasity slider that you can adjust the visability of sprite, is there a comit for it that i never saw? Since its quite a lot of server using it
  17. H

    TFS 1.X+ TFS 1.2 How can i change this and add items to creature and not players

    Tried but after that code stoped working completely
  18. H

    TFS 1.X+ TFS 1.2 How can i change this and add items to creature and not players

    TFS 1.2 Basically this is onKill creaturescript and for some reason it adds the item to a player and not a monster corpse. How can i prevent it and add the item to a creature corpse? for _, boss in ipairs(bosses) do if playerLevel >= boss.minLevel and playerLevel <= boss.maxLevel and...
  19. H

    TFS 1.X+ data/npc/lib/npcsystem/modules items[itemid] == nil error

    Have no idea whats the point of your screenshot
  20. H

    TFS 1.X+ data/npc/lib/npcsystem/modules items[itemid] == nil error

    But its not an exact npc issue because there is nothing wrong on those npcs. The issue is with npcsystem/modules
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