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I want the lever to be removed so it can't be re-activated while script is running leading to the script to pause, as it just happened.
When a player clicks the lever the rocks start to remove but if the player clicks again the lever before the script ends, then the script just stops and if...
I have a script running on my server, the script makes 3 rocks disappears and also the lever, what I want now is to make the lever appear again once the rocks appear again.
At this moment, when the lever is activated the 3 rocks disappear and also the lever, thats ok for me, but after 3 seconds...
So I've been moving around on raids on my server, I've make a raid work but I don't know how to stop it, let's say, to start another raid.
Ihave running the Rats, raid. I want to stop it and start another raid.
The console error I get is this:
[05/11/2014 08:14:38] [Error - TalkAction...
Nowadays, and since a lot of time before, there have been a discussion about vocations balancing.
For the majority, balancing means deal the same DPS, or damage in a certain scale of time, if balancing were this way, why having four vocations?
As I think, the main focus, or purpose of each...
I want to make a spell that deals damage based on the skills of the player (sword, club, axe)
This is the attack formula that has the spell I took:
local firstStrike = createCombatObject()
setCombatParam(firstStrike, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(firstStrike...
As the title says, what do you think it would be the advantages and disadvantages for editing fast attack (creature think) on the sources?
Could this cause lag?
Errors?
I have creates some customs monsters and already placed them on map and everything gone right, but this las monster I've created gives me an error con the map editor while loading it.
This is the monster.xml file:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Verminion"...