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  1. aalqaq2

    Lua Most likely lib, compat, or global issues

    Sorry...Here's more information: Server: The Forgotten Server 1.3 Client 10.98 My Global.lua: dofile('data/lib/lib.lua') --Potion Buying Lever dofile('data/lib/buy_potions.lua') -- AutoLoot config AUTO_LOOT_MAX_ITEMS = 5 -- Reserved storage AUTOLOOT_STORAGE_START = 10000 AUTOLOOT_STORAGE_END...
  2. aalqaq2

    Lua Most likely lib, compat, or global issues

    If anyone has any tips, I would really appreciate the help. Any files that you need me to post I'll be more than happy to. data/actions/scripts/quests/holyWater.lua data/actions/scripts/quests/holyWater.lua:23: attempt to index global 'Storage' (a nil value) stack traceback: [C]: in function...
  3. aalqaq2

    Action .::1-Row Slot Machine::. TFS [0.3/0.4/1.0/1.2]

    You didn't change anything. Of course its not going to work...
  4. aalqaq2

    MySQL Error Message: Access denied for user 'forgottenserver'@'localhost' (using password: NO)

    Odd. It was working perfectly until I rebooted the VPS. Idk what changed. I'll try it out.
  5. aalqaq2

    MySQL Error Message: Access denied for user 'forgottenserver'@'localhost' (using password: NO)

    After rebooting my VPS I encountered an error (in the picture below). I attempted to restart SSH and now I have this error in the title. Help?
  6. aalqaq2

    Action .::1-Row Slot Machine::. TFS [0.3/0.4/1.0/1.2]

    --Lines 49-56 POS = { --[LEVER.UNIQUEID] = {direction to row, distance from lever to row, position of lever} [6297] = {direction = SOUTH, distance = 2, pos = Position(32349, 32229, 4)}, [6299] = {direction = EAST, distance = 2, pos = Position(32353, 32223, 4)}...
  7. aalqaq2

    Action .::1-Row Slot Machine::. TFS [0.3/0.4/1.0/1.2]

    Let me see your slot.lua file and screenshot of your setup
  8. aalqaq2

    Spell [TFS 1.2/1.3] Unnamed spell (looks cool tho)

    All spells working correctly now.
  9. aalqaq2

    Spell [TFS 1.2/1.3] Unnamed spell (looks cool tho)

    Well shit. I thought spell ID's were numbers you assigned like item ID's. Wow. Thanks.
  10. aalqaq2

    Spell [TFS 1.2/1.3] Unnamed spell (looks cool tho)

    <instant group="attack" spellid="185" name="Great Energy Strike" words="exevo mas vis" lvl="80" mana="200" prem="1" cooldown="1000" groupcooldown="1000" needlearn="0" script="custom/great_energy_strike.lua"> <vocation name="Sorcerer" /> <vocation name="Master Sorcerer" /> </instant> <instant...
  11. aalqaq2

    Spell [TFS 1.2/1.3] Unnamed spell (looks cool tho)

    They work fine on my god character, but when I use them on a regular character I get the crash.
  12. aalqaq2

    Spell [TFS 1.2/1.3] Unnamed spell (looks cool tho)

    Did you test them on regular characters or on your god char?
  13. aalqaq2

    Action .::1-Row Slot Machine::. TFS [0.3/0.4/1.0/1.2]

    @Above post Solved. The tiles of the fruits on TFS 1.3 cannot have action ID's. ONLY on the lever. I tried with the tile item ID 426. I'm not sure if its this way for ALL tiles or specifically this one but its honestly too much trouble to test other tiles with all the other features I have to...
  14. aalqaq2

    Spell [TFS 1.2/1.3] Unnamed spell (looks cool tho)

    Oh, When the client crashes, the client error is "Spell < SPELL_BEYONDLAST" but I have no idea what that means.
  15. aalqaq2

    Spell [TFS 1.2/1.3] Unnamed spell (looks cool tho)

    My death and icespells work, but my brutal, flame, holy, energy, and earth spells don't. --Great Death Strike-- function doAreaCombatDamage(cid, attacker, combatType, position, min, max, effect) --// Incase the creature disappears within 120-250ms time window local creature = Creature(cid) if...
  16. aalqaq2

    Spell [TFS 1.2/1.3] Unnamed spell (looks cool tho)

    I'm definitely missing this file. Thanks! I'll give it a shot.
  17. aalqaq2

    Spell [TFS 1.2/1.3] Unnamed spell (looks cool tho)

    Do you have a list of them? I copied the effects straight from other spells that work.
  18. aalqaq2

    Spell [TFS 1.2/1.3] Unnamed spell (looks cool tho)

    I was trying to make spells like this for all vocations and I ran into a few issues. With my god account, almost all variations work fine. The client crashed when I tried to use the spell I made for knights, but the other 5 variations worked. When I tried to use it on a normal account, the...
  19. aalqaq2

    Lua new spell message per level

    Line 29? What's happening there? CreatureEvent - Spells on Level Up, let players know which spells do they learn! Pretty sure this will answer your questions.
  20. aalqaq2

    Lua new spell message per level

    Maybe edit line 12 with if skill >= SKILL_LEVEL or line 15 spell.level <= newlevel but I feel like that would post all previous spells. I'm not the most experienced person though so I could be wrong.
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