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  1. A

    Avatar Lost - Mapping Showoff

    This last piece looks pretty good, but you should consider taking "proper" sceenshots to get the best quality on your pictures. And also remove the small stones on the roofs. :)
  2. A

    Slec's latest mapping pieces.

    This is truly some great mapping
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    [Physc] ShowOff [First's Mappings]v[8.6]

    For a new mapper you're definately on the right track. Now, what I'd do to improve these pieces is to first cut down on the metal fittings, and also change the dirt borders to grass borders on the last two pictures (grass edge to dirt, not the opposite). Keep on going!
  4. A

    Melody's thread of progress (7.4RPG)

    Melody is more or less complete, and I'm happy to inform you what you'll expect of Melody. We have different types of quest, which means that it's not always "click-to-receive" and from what I know now Cornex is working on aunique website. We are, however, working on the few questscripts - quite...
  5. A

    Remere's Map Editor especially made for 7.40

    I wouldn't say that it do. I only fixed it to fully work with 7.40. :)
  6. A

    [8.60] Temple ;P

    Stop this teleport in temple nonsense. I don't like it because of the concept - keep on mapping tho.
  7. A

    Elime's NPC Editor

    Sure Avesta is old (2008, if I'm correct?) but that doesn't mean that nobody use it - or atleast try to get it to work properly. So why shouldn't Elime try to make it compatible with Avesta? Sure it will result in more work but also more users? It sounds like you're just trashing Avesta and...
  8. A

    Elime's NPC Editor

    Will test it out tommorow once again and message you the error I got. Too damn lazy to write them myself. :)
  9. A

    Samuro's Mapping Thread!

    Since I'm only mapping with 7.40 I can't say which you could use. But I rather go with wooden planks without metal fitting, then with them. I would also remove the jungle grass borders infront of house doors and entrances. I think the wooden planks would fit better up against the jungle dirt! Try!
  10. A

    Samuro's Mapping Thread!

    Your bordering is amazing and the style is definately something I'd enjoy quite easily. But I would remove the damn metal fittings - they are the most annoying and ugly borders in the game you could possibly use (In my opinion) and they doesn't fit the jungle theme at all. Without the metal...
  11. A

    Custom 7.4

    Also at the outside of the balcony - add a stone or wooden archway instead of just a crack in the wall (: I'd go with stone archway!
  12. A

    Custom 7.4

    The temple is a great start! Some things you might consider to add is more coal basins, hangable torches. Hmm, oh geez I don't know. I actually never added a temple on Melody - I went with a castle instead :3
  13. A

    Remere's Map Editor especially made for 7.40

    I haven't found out how to get the minimap feature working - and I do not know why it didn't work in the first place.
  14. A

    [France] Swevolutions, Custom client

    I wouldn't class a Swevolution as a real server, but hey? Who am I to judge? Anyways, this seems okey from what I've read so I wish you the best of luck with this!
  15. A

    [Archived] "[Quick Showoff] Post your latest maps"

    Looks a like a good start. But remove the trees that is placed on the dirt paths in town (trees are usually cut down before making a road, you know) ;)
  16. A

    [Archived] "[Quick Showoff] Post your latest maps"

    Start mapping and when you feel that your map is completed you can start with the setup (Gesior, Znote, Nicaw), start a mapping thread and create a complete new world - people will help you and love the progress!
  17. A

    Hoster HalfAway's Hosting Service | Free

    I need you.
  18. A

    [Archived] "[Quick Showoff] Post your latest maps"

    If you ask me personally I'd remove the teleports and create some RPG instead. It's the best way and almost the only way to be creative (if you ask me) :D
  19. A

    [Archived] "[Quick Showoff] Post your latest maps"

    There is a lot of random things in there. If it's a typical temple it should remain typical. A house and a depot in the temple is not something for me - also the smithing items behind the teleporters should be removed. <- No criticism, only advices (:
  20. A

    The old village depot

    The depot's shape is too dull and "messy" for my taste. Try using the raw-palette more when it comes to the ground bordering. Keep them pictures coming - you are learning.
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