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  1. massuco

    Lua Function doShowTextDialog OTHire

    Of course man.
  2. massuco

    Lua Function doShowTextDialog OTHire

    I'm trying to make the spellbook that show spells list work on OTHire. By default one OTHire, we have this script: But its not working, and the distro dont show any error, just dont work. Any ideas? function onUse(cid, item, frompos, item2, topos) local count =...
  3. massuco

    TFS 0.X Distro for 7.6 !!

    It depends on what you gonna do. If you want to run one custom server, I recommend OTHire, open source, active community. If you want to run a RL Server, I recommend Nostalrius, open source, the most updated server for oldschool, but you cant edit everything easy as you can on OTHire.
  4. massuco

    Nostalrius vs OtHire?

    Like Peonso said, you guys cant compare it, depends what you want to do, OTHire is the most clean server ive ever seen to ppl start your own custom projects, it work perfectly adding new items, new sprites, new scripts, etc. If you are looking for a default server to start your project, othire...
  5. massuco

    Lua Script Firewalker Boots

    Hello, im using OTHire 7.72 and i got one script for Firewalker Boots, and its working fine, but im getting this error on distro sometimes: Here is my moveevents script: local condition = {} for i = 1, 4 do table.insert(condition, createConditionObject(CONDITION_FIRE))...
  6. massuco

    help witn gnomally npc

    Try to remove this part: if player:getStorageValue(Storage.BigfootBurden.QuestLine) >= 14 then npcHandler:say('Our relations improve with every mission you undertake on our behalf. Another way to improve your relations with us gnomes is to trade in minor crystal tokens. ...', cid)...
  7. massuco

    I need Help on Edit Sources

    its one topic from 2012 man.
  8. massuco

    Can't save | RME 3.5

    you are using custom client, ye? i mean, you have imported this doors to your client, so you added it and added it on items.otb, did you replaced the items.otb on the RME folder for your items.otb updated?
  9. massuco

    Boss room with cooldown 20 hours

    I want to do one boss, that player can kill each 20 hours, like warzones. To access the boss, Im using the default script for anihilator of othire (but with 5 player), but i want to make the lever pushable only if the 5 players needed are not on the boss cooldown time (20 hours), any idea...
  10. massuco

    C++ Make monsters dont hit other monsters

    ah :D ty broski
  11. massuco

    C++ Make monsters dont hit other monsters

    @Peonso você é br? cara eu sou terrivel em c++ @River KA aaah i saw
  12. massuco

    C++ Make monsters dont hit other monsters

    thanks worked fine. monsters dont attack each other anymore.
  13. massuco

    C++ Make monsters dont hit other monsters

    ReturnValue Combat::canDoCombat(const Creature* attacker, const Creature* target) line 395 of combat.cpp othire u mean this? what I need to add on combat.cpp exactly?
  14. massuco

    C++ Make monsters dont hit other monsters

    I did this but nothing happens
  15. massuco

    Solved Stackable Manafluids on 7.72 OTHire

    All working fine now, ty
  16. massuco

    Solved Stackable Manafluids on 7.72 OTHire

    aah now i understand, i didnt tested it on ladder/rope hole, i tested on in stack, by your way it works properly on ladders and rope holes, but if Im stacked, i can heal myself if im not the first of stack, is there a way to fix it? to not heal if im not the first of stack (it works on...
  17. massuco

    Solved Stackable Manafluids on 7.72 OTHire

    the latest u sent me i tested on stack, and if I use one manafluid and Im not first of stack, i can heal, with my change, you can heal yourself only if you are first of stack, if not, the mana go on ground the latest i posted is working properly on stacks, on the ground, on the inventory. 100%
  18. massuco

    C++ Make monsters dont hit other monsters

    I want to make the monster spells dont hit other monsters on OTHire 7.72 Like banshee wave, the banshee wave is killing demon, i want that they dont hit each other. On an old topic about i saw @Peonso saying about changes on combat.cpp He said to add something like this on combat.cpp (its a...
  19. massuco

    Solved Stackable Manafluids on 7.72 OTHire

    Thank you. Ive just changed the local pos = getThingPos(cid) if not (toPosition.x == pos.x and toPosition.y == pos.y and toPosition.z == pos.z) then for if itemEx.uid ~= cid then because was not working on stack properly, but now its ok! all ok If someone needs the script final...
  20. massuco

    TFS 1.X+ 1.2 getAbsorbPercent

    i dont understand what you want
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