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Firstly i thinked too, that i based teleport so it's bad. But there teleports keeping this server fun.
About unbalanced, yee it's fking anoying when you max hit 400 is and 20 lvl above your, hits are 1000 becouse he use donator items...
Find in protocolgame.cpp:
void ProtocolGame::sendAddCreature
then above
writeToOutputBuffer(msg);
add:
msg.AddString("http://static.tibia.com/images/store");
msg.AddByte(0x19);
msg.AddByte(0x00);
and enjoy 10.80 :)
Tomorrow I will release hotkey equip
Jeśli trafisz do dobrego sklepu, w którym ktoś coś ogarnia to zrobią to dobrze.
Jeśli trafisz do sklepu, w którym zrobią za kase i byle jak to popsują.
Jeśli trafisz do sklepu, w którym chcą zarobić, powiedzą, że zrobią i zrobią byle jak.
Make in player.cpp something like float extraGuildExp. Then add method, that counts the online members of this player guild and just change the extraGuildExp depend of count of members online. Then just include it in the experience part, giving player exp :P
First solution is to change this whole code:
//Add premium days
if (g_config.getBoolean(ConfigManager::FREE_PREMIUM)) {
output->add<uint16_t>(0xFFFF); //client displays free premium
} else {
output->add<uint16_t>(account.premiumDays);
}
to...