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Search results

  1. J

    Mapper nostalrius map converter

    anyone know how to use this map converter? for example i want convert a map 8.6 to nostalrius server, what i need do?
  2. J

    Looking for Programmer job

    Up
  3. J

    C++ Doubt Programming old school server

    I was looking at old cams, when a player kills the monster, there is a small delay for the monster to fall to the ground, and his life bar is completely black, observing this, in the current tfs when he kills a monster he istantaneously falls to the ground and your life bar quickly disappears...
  4. J

    Looking for Programmer job

    up
  5. J

    Looking for Programmer job

    Hello im looking for programmer to do a task for me. Task to do: apply this binary items save fix https://github.com/otland/forgottenserver/pull/2659 on this engine based on tfs. ( Nostalrius ) https://github.com/TwistedScorpio/Nostalrius send me pvt msg with your offer. i can pay using...
  6. J

    help global msg tfs 1.2

    How do a global msg every 10 minutes? DEFAULT MSG type anyone can help me?
  7. J

    Nostalrius 7.7

    No, and attack interval totally wrong
  8. J

    Nostalrius 7.7

    U mean normal_random to uniform_random? this engine is not updated more. And about "bugs" This fix no work correctly https://github.com/TwistedScorpio/Nostalrius/commit/1983a5416a6fbab290ba1ff6ba5ff3aec5af2c8a
  9. J

    C++ new mail has arrived problem

    my all depot lockers in map have a town id according to the city, and the item sent go to right town, the problem is only the msg linked together.
  10. J

    C++ new mail has arrived problem

    i'm using tfs 1.2 My problem is i receive the New mail has arrived in all towns, for example: i'm in thais depot tile, and someone send me a parcel to kazordoon, i receive the msg in Thais. I found two functions that may be involved in my problem. void Player::onReceiveMail() const { if...
  11. J

    tfs 1.2 script request

    Up
  12. J

    C++ A question about c ++ programming

    i think theys are talking about performance, which one is faster if (uniform_random(1, 10) <= 7) { if(!hasFollowPath) { updateLook = false; } } or this if(!hasFollowPath) { if (uniform_random(1, 10) <= 7) { updateLook = false; }...
  13. J

    C++ A question about c ++ programming

    Thanks !
  14. J

    C++ A question about c ++ programming

    Thanks for answer, so this is the correct form? if (uniform_random(1, 10) <= 7) { if(!hasFollowPath) { updateLook = false; } }
  15. J

    C++ A question about c ++ programming

    bool updateLook = true; if(!hasFollowPath) { updateLook = false; } How can I make the above function have 70% chance to be executed? To put one more condition together with !hasFollowPath thank you all for your attention
  16. J

    Lua modific script

    for forgotten server 1.2 i need some help, well i got this script here on otland function Player:onTradeAccept(target, item, targetItem) file = io.open('data/logs/trade.log',"a") file:write(""..os.date("%c")..": "..self:getName().." traded:") if item:isContainer() then...
  17. J

    tfs 1.2 script request

    Hello, main tile is a central tile grey, like my imagem there, so main tile is = 3 items id, 3120, 3590, 2390, so if the player is 6+ sqm from distance of main tile, and push any item to main tile, will receive the msg, otherwise nothing will happen
  18. J

    tfs 1.2 script request

    up
  19. J

    tfs 1.2 script request

    up
  20. J

    tfs 1.2 script request

    not specific item, i need this work with all server items moved to main tile central with the distance of 6 sqm maybe this need be implemented by some function on data/events/player
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