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have fun for all :D
Request:
[TFS 1.0] namelock/ban reason
talkactions.xml
<talkaction words="/namelock" separator=" " script="namelock.lua" />
namelock.lua
function onSay(player, words, param)
if not player:getGroup():getAccess() then
return true
end
local name =...
have fun :)
function Outfits(cid)
local completed = {}
local Outfits = {
136,128,137,129,138,130,139,131,140,132,141,133,142,
134,147,143,148,144,149,145,150,146,155,151,156,152,
157,153,158,154,252,251,269,268,270,273,279,278,288...
function getPlayerCap(cid)
local query = db.getResult("SELECT `cap` FROM `players` WHERE `id` = " .. getPlayerGUID(cid))
if query:getID() ~= -1 then
return tonumber(query:getDataString("cap"))
end
return 0
end
local capacidade = 1000 -- aqui coloca quanto que vai almentar
function onEquip(cid...
function onStepIn(cid, item, position, fromPosition)
if isPlayer(cid) then
doCreatureSetSkullType(cid,3)
end
end
function onCombat(cid, target)
if isPlayer(cid) and isMonster(target) then
if getCreatureName(target) == "Archangel" then
doCreatureSetSkullType(cid,3)
end
end...
function getPlayerCap(cid)
local query = db.getResult("SELECT `cap` FROM `players` WHERE `id` = " .. getPlayerGUID(cid))
if query:getID() ~= -1 then
return tonumber(query:getDataString("cap"))
end
return 0
end
local capacidade = 1000 -- aqui coloca quanto que vai almentar
function onEquip(cid...
local capacidade = 1000 -- aqui coloca quanto que vai almentar
function onEquip(cid, item, slot)
doPlayerSetMaxCapacity(cid, (getPlayerCap(cid) + capacidade))
return true
end
function onDeEquip(cid, item, slot)
local cap = getPlayerCap(cid) - 1000
doPlayerSetMaxCapacity(cid, cap)...