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    Lua My NPC don't respond to 'yes'

    I've do that when I compare your script with the one I made, and I supposed that this was the bug, so I removed and fixed it by myself. But thanks a lot with the help and explanation about what the return false did.
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    Lua My NPC don't respond to 'yes'

    Don't worry, I was not clear enough. Thank you, the script now works. Could you tell me where I went wrong? Because I'll don't make the same mistake and be able to fix NPC 1, because it's him that is not working right now. LOL
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    Lua My NPC don't respond to 'yes'

    No, man, that's not what I said, I did not say it did not work. When I said that the scripts you posted were the same, I meant they were the same with each other, you know? The NPC 2 script you posted is the same as the NPC 3 script you posted, that's what I meant.
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    Lua My NPC don't respond to 'yes'

    I don't tested yet because I'm all the day in the University these days. But, talking about the scripts that u posted, I don't know, but here (for me) thay are the same, have the same msg trigger, give the same storages, remove the same itens, have the same msg as answers. xD
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    Itutorial's Scripting Service TFS 0.3.6-0.4-1.x

    The script of roriscrave said, is on my wish list too, so, now have 2 request for it. ^_^ It can be do with doCombatAreaDispel or doTargetCombatDispel?
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    Lua My NPC don't respond to 'yes'

    NPC2 and NPC3 that u post are the same script.
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    Lua My NPC don't respond to 'yes'

    TFS 0.4 rev 3884
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    Lua My NPC don't respond to 'yes'

    I'm learning to build mission npc, but I'm having trouble with NPC 2 and 3, they do not respond to 'yes'. Can someone help me? Thanks in advance. They are related: The NPC 1 tell to bring stuffs from NPC 2. And NPC 2 say that to do that, need itens from NPC3. NPC 1 NPC 2 NPC 3 up up
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    Xikini's Free Scripting Service. [0.3.7 & (0.3.6/0.4)]

    I have no words to thank you. The script runs nicely. Thanks alot.
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    Xikini's Free Scripting Service. [0.3.7 & (0.3.6/0.4)]

    Thanks alot, the NPC runs fine in talk only with the party leader and teleport party players. You know how to make the NPC disappear and back after 10 minutes? I think it's made by addEvent, but as I said, I'm very beginner in script, and I don't know how to do that. I tried to do it by myself...
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    Xikini's Free Scripting Service. [0.3.7 & (0.3.6/0.4)]

    You work with NPC? Because I need help with that: "I would like a help in designing a script of an NPC that teleports all the players that are in party (as the title already says). It would work as follows: The leader of the party would talk to the NPC and he would teleport all players to the...
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    Lua NPC that teleport all players in party

    In this part "getPlayerParty", is not "getPartyLeader" or something like that?
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    Lua NPC that teleport all players in party

    My bad. Is TFS 0.4 rev 3884
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    Lua NPC that teleport all players in party

    Good morning / afternoon / evening. I would like a help in designing a script of an NPC that teleports all the players that are in party (as the title already says). It would work as follows: The leader of the party would talk to the NPC and he would teleport all players to the local X...
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    Lua doItemSetAttribute (Attribute not seting)

    If I do that, I'll need to make for every elemente I want, right? What file do I find this in? (The list of attibutes) I know about that in vocations.xml, but is not a solution, because I wanna made a stone that put absorb percent in an item, so player can try to make a set with full element...
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    Lua doItemSetAttribute (Attribute not seting)

    Like what you do for reflection?
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    Lua doItemSetAttribute (Attribute not seting)

    But the attributes that can be set in items.xml is not valid to put in a script aside? So I need to make a C++ function to do that?
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    Lua doItemSetAttribute (Attribute not seting)

    I has trying to make a script (action) that adds elemental defence in one item, but the script doesn't work. Someone that have knowlege and can help me with it, I'll be very thankful. That's my trying: local config = { FdefBonus = 2, --Fire defense in %. failChance = 30...
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