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  1. T

    Programmer NPC/monster - city guard

    I can offer 50$ for npc/monster which role will be protecting town (classifie however you want, I just want it to works like in my link). tfs 1.2, tibia client 10.98 Guards /NOTE.The only differents between guards are appearance and monsters the - Pastebin.com
  2. T

    Remove twist of fate tfs 1.2

    I have rl map. I think every npc in temple can sell this bless. custommodules.lua - Pastebin.com modules.lua - Pastebin.com
  3. T

    Remove twist of fate tfs 1.2

    Which files I need to edit to completely remove twist of fate (including dialogues).
  4. T

    Frags not added to unjustified points section tfs1.2

    I can kill 3 players and get red skull but nothing changes here: How can I fix this? (I'm using 10.98 client)
  5. T

    C++ Black skull bug tfs 1.2

    When player has black skull and throw SD, rune disappear deal no dmg and there is no animation. How to unlock posibilty for black skull to make 50% dmg?
  6. T

    C++ Removing lvl requirement

    Which files I have to edit to remove completely lvl requirement for items and weapons. I know in weapons.xml and items.xml are lvl requirement but what about descriptions? Do I have to change something in code? I'm using tfs 1.2
  7. T

    Lua turn off disappearing monsters

    I don't have this part in my code. Any idea where I can find this? monsters.cpp /** * The Forgotten Server - a free and open-source MMORPG server emulator * - Pastebin.com
  8. T

    Lua turn off disappearing monsters

    if (!isInSpawnRange(position)) { g_game.internalTeleport(this, masterPos); setIdle(true); } I think this part is about summons. Or I am wrong and if I delete this part monsters can run as far as they want?
  9. T

    Znote acc - set starting items

    In which file I can change items for new characters.
  10. T

    Lua turn off disappearing monsters

    Which file?
  11. T

    Lua turn off disappearing monsters

    How to turn off disappearing monsters when they move too far from respawn place? I'm using 1.2 tfs, tibia 10.98
  12. T

    Lua Loot/Spawn rate as floating point numbers

    I wouldn't ask for help if I didnt try to do this by myself. I dont have much experience with c++ but I tried to change this code a lot of times in many variations. I did the same things like in the link you put here. I changed float getGlobalFloat to float ConfigManager::getGlobalFloat by I...
  13. T

    real tibia data pack 9.86

    Do you guys know any good 9.86 real tibia data pack? Will it work with 1.2 tfs?
  14. T

    Lua Loot/Spawn rate as floating point numbers

    I try so hard to change this code and I have no idea how to do this. My configmanager.cpp is totaly different then this one on github. Can anyone help me? I will be really grateful :) My code: /** * The Forgotten Server - a free and open-source MMORPG server emulator * Copyright (C) 2016...
  15. T

    Lua Loot/Spawn rate as floating point numbers

    My code looks a bit different (I think this one in your link is from another tfs version) I Hope I added a new lines of code in a correct place. I will check if it's work in the moment. #include "otpch.h" #include "configmanager.h" #include "game.h" #if LUA_VERSION_NUM >= 502 #undef...
  16. T

    Lua Loot/Spawn rate as floating point numbers

    I would rather make changes in config.lua than in each monster file. Can anyone point me in which files I can make changes for loot and respawn rate? If I declare float variable instead of int will it make any problem with my server? Will this change be enough to make floating point numbers...
  17. T

    Lua Loot/Spawn rate as floating point numbers

    I use tfs 1.2. So can't I use values between 1 and 2?
  18. T

    Lua Loot/Spawn rate as floating point numbers

    I know I can change it to intiger. When I type "2" or "1" it works. But I think 1.5 works same as 1. I'm not sure it is possible to use floating point numbers in this file, or I should put comma instead of dot.
  19. T

    Lua Loot/Spawn rate as floating point numbers

    Can't I change drop and respawn rate in config.lua (in main ots file)?
  20. T

    Lua Loot/Spawn rate as floating point numbers

    Is it possible to set in config.lua drop and respawn rate as floating point numbers? When loot rate is set to "2" chance for good loot is too high but when it's set to "1" chance is to low. I tried to type "1.5" but I doubt that it works. Should I try to use dot or comma? Or maybe in this file I...
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