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    Linux How to make error/crash log on linux (ubuntu 16.04/LEMP)

    @WibbenZ But I can't fix some bugs on 1.3 tfs. Hope 1.2 is free of those bugs. Two bugs on tfs 1.3 Lua - server crash
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    Linux How to make error/crash log on linux (ubuntu 16.04/LEMP)

    I tried nohup /path/to/tfs & ,and it works. What can I do with nohup.out? I dont know how can I open this? Does this file contain any important informations?
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    Two bugs on tfs 1.3

    Bump Anyone has that bugs too?
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    Linux How to make error/crash log on linux (ubuntu 16.04/LEMP)

    Can you help me with this problem? And how can I restart ots when It's working in background?
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    Two bugs on tfs 1.3

    1. When 2 monsters die on the same field and I right click to open dead monster it opens the body that lies below no matter how many tiems I try to open it. When I move away from body (at least 1 sql) and come back then I can open body which lies above. 2. When I have full backpack I and want...
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    Linux Auto save every x minutes

    @Xeraphus Tell me please where I should paste your code? In this file under rest of code? serversave.lua local shutdownAtServerSave = false local cleanMapAtServerSave = false local function serverSave() if shutdownAtServerSave then Game.setGameState(GAME_STATE_SHUTDOWN) else...
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    Linux Auto save every x minutes

    Maybe it's stupid question but is there any way to save at least character progress (eg. every 15min) without restarting server (I mean some kind of save which effects just part of data without saving whole world condition)? I see in globalevent there is only 1 server save per day. Edit...
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    Linux Auto save every x minutes

    Every time my ots crashes all progress is gone. Thy only way to save your progress is to logout from game or manually restart server. Is it possible to set automatic server save every x period of time?
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    Linux How to make error/crash log on linux (ubuntu 16.04/LEMP)

    I'm using tfs 1.3 I left server online for several hours and when I come back server is offline and I don't know why. How can I create file which will gather information about ots errors.
  10. T

    Lua server crash

    actions.lua local holeId = { 294, 369, 370, 383, 392, 408, 409, 410, 427, 428, 430, 462, 4 - Pastebin.com destroy.lua function onUse(player, item, fromPosition, target, toPosition, isHotkey) retur - Pastebin.com
  11. T

    Lua server crash

    How can I fix this? I use tfs 1.
  12. T

    Linux Segmentation fault

    I was sure that I compiled it again but I was wrong. It's working now without any problem. Thank you so much for help.
  13. T

    Linux Segmentation fault

    It didn't help. I think problem appears when I kill master and summons in the same time but I'm not sure. I will test it in the moment. I add my changed parts of code to make no doubt about this. When I kill 2 summons and master nothing happens. When I kill 4 summons and master it crashes...
  14. T

    Linux Segmentation fault

    I changed files as you said but problem still exists. It happens often when I kills groups of monsters. I'm not sure which one could be bugged (maybe summoned slimes?) Ok I think problem appears when I kill many summoned monsters (didn't noticed any porblem with not summoned monsters)...
  15. T

    Linux Segmentation fault

    Thanks for your answer Milice. This is what I got.
  16. T

    Linux Segmentation fault

    I use this one: data: https://github.com/WibbenZ/server/archive/tfsUpdates.zip tfs: GitHub - otland/forgottenserver: A free and open-source MMORPG server emulator written in C++ I only changed code in znote acc but not in any ots file.
  17. T

    Linux Segmentation fault

    What is a segmentation fault? OTS (1.3 tfs) crash with this communicate in console (ubuntu 16.04 LEMP): segmentation fault I guess it's something wrong with memory. How to fix this?
  18. T

    Lua Players and monsters move too fast

    I'm not sure I understand this correctly. I should change damage value in creatureevent.cpp. Then shall I compile tfs again or its not necessary, and every monsters damage will be changed? Could you show me how this part of c++ code should looks like to reduce monsters damage? I would be very...
  19. T

    Lua Players and monsters move too fast

    Thanks for your answer Xeraphus. Where I can find "onHealthChange"? I'm not sure but maybe it's purposely made change to make gameplay more dynamic. As I said it's not a huge difference but on low level you don't feel like you play real tibia .2-3 rotworms can smash you easily and it's almost...
  20. T

    Lua Players and monsters move too fast

    Can you tell me where is the file I can change monsters base speed and attack damage? Or maybe there is a code part to change those values globally (for all monsters eg. -10% dmg). I think not many people test monsters speed and damage on lvl 8 with default eq. Most servers have high exp rate...
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