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  1. Helliot1

    OTClient Game Map Anchors

    Thanks for your time River, I just have a error in this part "mapWidget:getMapWidth()", its a nil value.
  2. Helliot1

    OTClient Game Map Anchors

    Any?
  3. Helliot1

    OTClient Game Map Anchors

    Come to think of it, As I already have the gameMapView, I just need to have the maximum height and width game map view. But how to do that? I have already reviewed all OtClient files and found nothing. It would basically be that: mapPanel = modules.game_interface.getMapPanel() mapWidth =...
  4. Helliot1

    OTClient Game Map Anchors

    Hey guys, I want to position a widget where is that red square, anchored inside the game map view. I already tested anchor in the gameMapPanel, but it positions it outside the game map view. Does anyone know how I could do this?
  5. Helliot1

    OTClient get information from function

    Thanks, @josejunior23! Finally, I was trying to do this for a long time.
  6. Helliot1

    OTClient get information from function

    Hello guys! How are you? 1) I have a module that has a function to create a Widget, according to an array like this. -- vocation id [1] warrior = { None = { nome = "None", casting = "Instant", mana = 0, magic = 0}, WeakHealing = { nome = "Weak Healing", casting =...
  7. Helliot1

    OTClient Extended Opcode

    Thanks @Sarah Wesker. That was exactly what I was looking for!! Now I finished my module.
  8. Helliot1

    OTClient Extended Opcode

    Thanks, Peonso! I'm using otx/data/creaturescripts/scripts/login.lua in onLogin function so there is a player online and I validated this by "player:say". I didn't understand what you did, I think my way will be better because I just need to read this opcode on OTC to put it into a function...
  9. Helliot1

    OTClient Extended Opcode

    Yes, I read but didn't understand... Here I'm sending opcode to TFS... But I can't understand how I can read these opcode on OTC... if targetVocation == 1 then player:sendExtendedOpcode(12, 1) player:say("I'm a warrior!", TALKTYPE_MONSTER_SAY) end
  10. Helliot1

    OTClient Extended Opcode

    Hello guys, I'm trying to use extended opcode and I have some questions. I need to get the player vocation every time that I log in so I put this inside my "creaturescripts/login.lua". But how can I read the extended opcode in my OTC module? Because I have a spell module for each vocation and I...
  11. Helliot1

    The Last Empire: Zezenia Private Server

    After 3 years I improved some things. This is a updated video. Some screenshots.
  12. Helliot1

    [OTClient Showoff] Show off your OTClient project/module/UI and other

    It's a button and tabButton too
  13. Helliot1

    [OTClient Showoff] Show off your OTClient project/module/UI and other

    This is my project inspired in Zezenia Online, the old world map with Culthan, Caerfa and Humwich and the new sprites. It's just a hobbie for remember the good days.
  14. Helliot1

    [OTClient] Game Window Position

    Hello!! I think you need change the game map panel anchors... But the game map panel is not positioned at the center.. It is positioned between left and right panel... So you need pay attention when you change the anchors... edubart/otclient...
  15. Helliot1

    Lua How to select a Widget?

    Thanks you so much Nihilist!! I'll try using this VerticalList
  16. Helliot1

    Message Type

    If I want to create another type of message, how would I define the color of the message and if it will appear on the console or on the game window? OTX3 enum MessageClasses : uint8_t { MESSAGE_STATUS_CONSOLE_RED = 18, /*Red message in the console*/ MESSAGE_EVENT_ORANGE = 19, /*Orange...
  17. Helliot1

    Lua How to select a Widget?

    bump
  18. Helliot1

    Lua How to select a Widget?

    Somebody have any idea?
  19. Helliot1

    Lua How to select a Widget?

    bump
  20. Helliot1

    Lua How to select a Widget?

    Hello Nihilist, thanks for ur answer. I didn't pay attention to that, I think this is the right way!! In my first post, you can see that have this "nomeSpell:setText(spell.nome)". But how I can get nomeSpell text? Maybe with "nomeSpell:getText()" ? I have a variable with nil value called...
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