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Search results

  1. Helliot1

    New generic slot in a MiniWindow

    You need, change the Tfs sources... Look for the keywords like "SLOTP_RING" and "CONST_SLOT_RING" and add your Slots..
  2. Helliot1

    Compiling Compiling TFS 1.x Ninja Sources 8.0

    Use the boost 1_64, and compile the Boost with Visual Studio... U can check this sites Boost Getting Started on Windows - 1.62.0 Compiling Boost with microsoft visual studio 2015 After this, you can compile your TFS.
  3. Helliot1

    Lua Change Player Drop Loot!

    I'm trying to edit the chance drop loot, and need some help! First, normally always drop the backpack or some more item, but I want it to be a unique random item. Second, players red skull don't will drop all itens. Then, I need edit only the droploot.lua ? If yes, I'm trying to edit the...
  4. Helliot1

    Ochmar, 0 - 365

    Congratulations bro, I hope that you get each day better, 1% per day!
  5. Helliot1

    Hide Right bar

    Hello! Not tested, but you can try. Go to your OTClient > Modules > Game_Interface > Gameinterface.otui and go to GameSidePanel < UIMiniWindowContainer image-source: /images/ui/panel_side image-border: 4 width: 165 layout: type: verticalBox //spacing: 1 and change the value...
  6. Helliot1

    Fade tile

    This is cheap for you bro. I'm from Brasil, and this is like a half of my earnings :( You could Be a enlightened person with a kindness heart :rolleyes:, and share with us or at least help teaching us..
  7. Helliot1

    [][] Activate the Third Addon [][]

    Hello Summ!! I saw that you know how to modify this. On my server, I'm modifying the addons, and I want to do something like this: 1 = first 2 = second 3 = third 4 = fourth 5 = fifth And not in the normal way: 1 = first 2 = second 4 = thrid 3 = first & second 6 = second & third 5 = first &...
  8. Helliot1

    set Image Source

    Bump
  9. Helliot1

    Fade tile

    If you see in the video, when you move and can see another floor above you, it appears gradually, something like a fade. I'm looking at mapview.cpp to make these changes, but it's hard to find anything related to that.
  10. Helliot1

    Fade tile

    I'm looking for it too, if anyone could help, it would be really cool. :)
  11. Helliot1

    set Image Source

    I need help to complete this please!!
  12. Helliot1

    set Image Source

    Bump
  13. Helliot1

    set Image Source

    Hello, I have a spells bar in my Otclient, and I need make some ajusts. This panel I created in game_interface. I wanted to create a function in which, when in the game_hotckeys module, for example, in the F1 key, the name of the spell "inferno" was written. In the game_interface module...
  14. Helliot1

    otclient module

    I need help please
  15. Helliot1

    otclient module

    BUMP..
  16. Helliot1

    otclient module

    bump!
  17. Helliot1

    otclient module

    Hello!! I'm creating a module, that will be a option painel, and I'll have a button to redirect to my Site... And I need some help to do this I don't know how code I need use to do this action, if somebody know and tell me I'll be so grateful!!
  18. Helliot1

    OTClient - Change the number of slots backpack

    Yes, I did it, look at my result. I just did not find out one thing, when I open any container, it opens with very small height, even though it has a minimum height, like this:
  19. Helliot1

    OTClient - Change the number of slots backpack

    Yea, thanks Margoh! I put 3 slots!! Now I need put margin among them 4px, but in container.otui don't have any option to do it. @Edit: in container.lua I found this code for slot=0,container:getCapacity()-1 do local itemWidget = g_ui.createWidget('Item', containerPanel)...
  20. Helliot1

    OTClient - Change the number of slots backpack

    I'm trying to do the same thing!! But I don't wanna change the game panel width. I wanna change how much Slots have inline, add some margin, something like this: Where I can edit this ?
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