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  1. W

    [Poll] Lunarforces Changes

    The flaw here is that not everyone will automatically become level 350 if the changes are reverted. Yes, there will be some higher levels, but not everyone on the battlefield will have put in that time. I think the bigger issue here, which I've noticed after playing around with a lot of...
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    Monster Monsterpack, spellpack and creaturescriptspack for Tibia 10.7(TFS 1.1) based on Real Tibia

    @Moj mistrz What was your method for tracking speeds and melee damages? Send me your skype name if you have one, would be interested to know how you put this all together.
  3. W

    Lua pz hop

    Would be better to use an onThink creaturescript that checks tiles if you want to eliminate all pz hopping. Something like this: function onThink(cid, interval) pzExhaustStorage = 44512 --random placeholder value pzExhaustTime = 3 --exhaust time in seconds if(not isPlayer(cid)) then...
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    [USA] {9.8+} Bravera: Reloaded - global Tibia without the grind!

    Test server is currently private as we decided to re-code the entire server and there are a lot of kinks to work out. I will make an announcement when the beta is ready though, stay tuned.
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    OTList.net - A revolution for Creators & Players!

    Highly recommend against this. A server's engine is not something that players need to or even should know. It will only serve as a method of targeting servers for abuse of bugs specific to one engine or another.
  6. W

    Lua Formula of Level {ENF}

    Tfs uses the old cip formula for pvp experience, because of this you cannot gain experience for killing players below 90% of your level regardless of your config settings (i.e. less than 180 for a lvl 200 killer). If you want something different, you either need an advanced onDeath...
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    Linux Did I do something wrong?

    There were some newer revisions of 0.3 downgraded to 8.6 that would probably be more stable. @Thread, it's most likely a script causing lag. Disable all of your non-default globalevents and creaturescripts and see if the problem is fixed.
  8. W

    script fix plese

    Did you even try my solution?
  9. W

    New Spells

    Just download them from the latest tfs on git: https://github.com/otland/forgottenserver
  10. W

    SERVER 8.60 100% bug free!?

    No such thing as 100% bug free and you certainly won't find anything close for free. The hard truth is that to have a good server you either have to put in a lot of time or a lot of money.
  11. W

    Solved Using "utevo res ina "undead cave bear" crashes the server

    Post the undead cavebear script
  12. W

    script fix plese

    Since I don't know which distro you are using, I recommend using a different teleport id and make it decay after 120 seconds in items.xml, then just delete the removeTeleport function from your script.
  13. W

    Strange symbols in database

    It depends on which version of tfs is being used. Did you try my solution?
  14. W

    Problem with Tibia smoothness

    Try changing the path to something like this: "C:\Program Files (x86)\Tibia\Tibia.exe" /C START "Tibia" engine 1
  15. W

    Strange symbols in database

    Today's your lucky day, I happen to know how to fix this error. In the creaturescript, try changing this line: doCreatureSetStorage(cid, KILLSSTORAGE_BASE + id, getCreatureStorage(cid, KILLSSTORAGE_BASE + id) + 1) with: local storageUpdate = getPlayerStorageValue(cid, KILLSSTORAGE_BASE + id)...
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    Windows Problem with Paralyze

    Replace the onCastSpell function from all of your healing spells with this: function onCastSpell(cid, var) if isPlayer(cid) == TRUE then if exhaustion.check(cid, 30030) then return FALSE else return doRemoveCondition(cid, CONDITION_PARALYZE)...
  17. W

    Erro Script Postman Quest

    That script is wrong anyway. It's supposed to update the storage when you travel from one place to another via a specific npc. Just remove that script and edit the appropriate travel npcs.
  18. W

    Solved Marriage system

    I don't know how he could have possibly been more clear, you should probably work on your reading comprehension. In the meantime, this is what he suggested: local ring = doPlayerAddItem(getPlayerByNameWildcard(getPlayerNameByGUID(players[i])), marry_config.RingID, 1) doItemSetAttribute(ring...
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