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  1. 2Rec

    TFS 1.X+ RunOnHealth Monster Behaviour

    Well, seems like on a left, "good" side, monster didnt throw any attack at all. Even melee one. Its just turning and do shit. On a "bad" side you can see hits and black square, so that dragon is fighting back.
  2. 2Rec

    2rec//Mapping thread

    thanks, sick comment
  3. 2Rec

    2rec//Mapping thread

    Made some ingame pics. --- ---
  4. 2Rec

    2rec//Mapping thread

    Thanks. I really want to pull off that oriental style. Do you have something particular in mind that should've been changed? I think i'll make latter north part of a town "densier". Maybe i should change the grounds?
  5. 2Rec

    2rec//Mapping thread

    Inner village. Gotta work more on layout. I don't know wtf i'm doing. --- ---
  6. 2Rec

    Lua Task system compatibily

    If you managed to get that fixed 1.3 version. You can post it in this thread.
  7. 2Rec

    TFS 1.X+ Weird monster/npc walk behavior

    Think interval for creatures is set to 1000ms. Thats what happens here i believe. But its not advised to change it to lower values.
  8. 2Rec

    How to increase the rendered size of the map on TFS 1.2 + OTClient?

    [Tutorial] Adding more tiles to game window - Updated 7/6/2018
  9. 2Rec

    Scripter Ramza's Scripting/Programming Services

    That's a one sexy lemon pie. Codes are boss too.
  10. 2Rec

    Scripter Ramza's Scripting/Programming Services

    How much for a lemon pie?
  11. 2Rec

    Complaint support team goes angry

    This is unacceptable!
  12. 2Rec

    2rec//Mapping thread

    It is an asian style absolutely. I'm trying to build different lore instead of this common one. I'll make a decent dojo for him. Thanks for love.
  13. 2Rec

    2rec//Mapping thread

    Elven village gate --- ---
  14. 2Rec

    Using others maps

    Like reproduce from the pictures i believe.
  15. 2Rec

    Fobi3r show off

    Simone editor had autobordering option too. Theres no really an excuse for autobordering everything straight top to bottom. Unfortunately, because that volcano city is pretty cool. Just if you took a little more time to it, using raw and working on shapes, it would be pretty epic place.
  16. 2Rec

    [RME] Autoborder doesn't work on water.

    Z-order sets the priority which ground gonna be bordered over which ground.
  17. 2Rec

    Ochmar, 0 - 365

    Perspective on 29. is a bit off i think. Love the second helmet. Isnt it a bit small tho? More of a furnitures maybe? Or some basic town objects. Sounds easier than nature.
  18. 2Rec

    OG's Mapping [custom7.72]

    Neat. But most sprites are post-7.72 though.
  19. 2Rec

    OpenTibia [RME 3.x] RME Modification 3

    All those xml files in a package are mod files. By 'client' he meant client version, so it should be RME/data/1098
  20. 2Rec

    2rec//Mapping thread

    Harpies' Nest --- ---
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