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  1. 2Rec

    [7.6] Heroes Lodge - spawn/quest

    Small/medium size spawn. Some rooms are yet to be filled, but it's finished in most part. Suit yourself. It's an old 7.6, so it should be easy to convert for newer versions if necessary. Have fun with this. --- --- ---
  2. 2Rec

    2rec//Mapping thread

    Well, it doesn't look bad to me and it's completely normal to have wooden floors with stone walls either. Recent piece is now free to download. You can have whatever floor you want in it now. [7.6] Heroes Lodge - spawn/quest
  3. 2Rec

    2rec//Mapping thread

    Old client again --- --- ---
  4. 2Rec

    2rec//Mapping thread

    I'm staring at sunsets while listening to Beethoven everyday.
  5. 2Rec

    2rec//Mapping thread

    76 --- ---
  6. 2Rec

    2rec//Mapping thread

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  7. 2Rec

    OTMapGen

    I am using an web app actually. It's great. And i've finally found or am very close to what's suits me best. :v If someone is interested: f1 = 0.30 f2 = 0.20 f4 = 0.20 f8 = 0.055 f16 = 0.06 f32 = 0.02 f64 = 0.025 --- water lv = 1 A = 0.3 B = 1 C = 0.5 LE = 9.00 EE = 1.00
  8. 2Rec

    OTMapGen

    Someone found some cool settings for this? All i get is some tiny islands and phallic shapes...
  9. 2Rec

    2rec//Mapping thread

    --- ---
  10. 2Rec

    TFS 1.X+ No interval in creaturescripts?

    Creaturescripts are runninv along creature think interval ticks. otland/forgottenserver It does affect many more things than just creaturescripts itself tho. I guess you can try to tinker with addEvent here.
  11. 2Rec

    Solved FireStorm Event fire effects not killing players

    Use addHealth() instead of doAreaCombatHealth.
  12. 2Rec

    TFS 1.X+ passing arguments to onTargetCreature(cid, var)

    Its teleporting inside a player, because youte probably using a God character. Area shouldnt make a difference here.
  13. 2Rec

    TFS 1.X+ passing arguments to onTargetCreature(cid, var)

    Like local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ICEAREA) local area = createCombatArea(AREA_WAVE4, AREADIAGONAL_WAVE4) setCombatArea(combat, area) function onGetFormulaValues(cid, level...
  14. 2Rec

    TFS 1.X+ passing arguments to onTargetCreature(cid, var)

    So whats that spell supposed to do exactly?
  15. 2Rec

    TFS 1.X+ passing arguments to onTargetCreature(cid, var)

    Try local message = 'hello' function onTargetCreature(cid, var) print(message) return true end setCombatCallback(combat, CALLBACK_PARAM_TARGETCREATURE, "onTargetCombat")
  16. 2Rec

    Movevent doesnt work as intended

    Try now. Sorry, ive never done anything with guilds. :v
  17. 2Rec

    Movevent doesnt work as intended

    function onStepIn(creature, item, pos, fromPosition) if Game.getStorageValue(37895) == nil then Game.setStorageValue(37895, 0) end if (creature:isPlayer()) then local guild = creature:getGuild() if guild == nil then creature:teleportTo(fromPosition)...
  18. 2Rec

    2rec//Mapping thread

    Cemetery --- ---
  19. 2Rec

    Firestrom Event not kill players.

    local target = Tile(randfire):getBottomCreature() if target then Creature(target):addHealth(-target:getMaxHealth()) end
  20. 2Rec

    Movevent doesnt work as intended

    So you have to be in any guild at all before stepping in? Looks about right. function onStepIn(creature, item, pos, fromPosition) if Game.getStorageValue(37895) == nil then Game.setStorageValue(37895, 0) end if (creature:isPlayer()) then local guild = creature:getGuild() if...
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